Received on Saturday, my wife and I the whole Sunday (9 h) spent trying to play the game and einzufinden us the rules. We have not yet got beyond the apprentice mode for beginners (in this mode, one uses only half of the playing field and a few prescribed magic). We initially worked our way through the first 31 pages of the Manual, these instructions can be proud of. It is clearly designed, the rules explained obvious and are always to almost every rule, one or two examples.
Although my wife is absolutely no fantasy man (you can with Fantasy games simply do nothing) and as we read through the rules in the beginning, has repeatedly looked over helpless to me, it was she who do not on the same day with the games want to stop. Mage Wars is so captivating that is thinking about a cessation barely. There are two magicians are facing on the field who want to annihilate each other. This can be noted their whole repertoire of spells, creatures and objects, from which they may choose each round two. Normally, round-based games are quite static with always the same sequence that does not apply Mage Wars. Because hidden enchantments played that counter other spells or enemy attacks can lead nowhere, provide the necessary dynamics in the Ausseinandersetzungen.
Mage Wars is a strategy game, which features an incredible number of degrees of freedom and has blew me away and even though I have previously explored only a fraction of the game. Each of rantraut at this complex, but full-length feature will be rewarded with many exciting hours. A game that is worth every penny.