At the beginning you can choose between the "story" mode and Survival mode select, The Story so in quotes because it seems rather irrelevant to me and is rather thin and the size.
Much more exciting, however, the survival mode, where you can choose to start first between plants and carnivores to be following different challenges such. B. suppose X calories to you, Hunt X Animals, Mark X points, Conquer the field X to provide so. Although one could categorize meat and herbivores in terms of playing style in attacking (Fleischfr.) And defensive (Pflanzenfr.).
While the game is running at the upper right of the screen a timeline and every ten years of life time is a challenge packet unlocked with three different challenges that you should then conclude within this decade. You are rewarded for every single challenge mastered with enhanced Stats such as increased attack value, more health, etc ..
One has to make sure that one propagates in due course with a conspecifics to continue playing to. Because at some point build get due to age again and you die inevitably. So you have to make sure in time to give the mating ritual. In itself a nice Apsekt it is the observed.
Once this has occurred, it goes into a new generation up where you left off and inherits, according to "quality" of the pairing partner corresponding Bonus Stats. Furthermore it draws (at least as carnivores, herbivores, I have never played there for defensive Spielwesie required) as a new generation with a few sisters on. This has inter alia the advantage that one is stronger in attacks in the majority and. In addition, you can continue playing with his brother or sister, you should have been killed by a tiger. Many brothers and sisters as you have so many lives have been then. So here not quite unimportant whether one is paired with a "desperate" counterparts, has only one or two siblings and have to toil with fleas in the fur, or rather a "academic" partners, from which you inherited better Stats and also gets more siblings.
It's not the graphics, the music or the numerous possibilities that make the game interesting. These are in fact rather monotonous. Rather, it is the gameplay constantly on guard to be in order to survive and also think ahead. And not as an American GI with ner M4 at the ready and Ganaten on the belt, but as an animal. I cross now rather the district in the less prey is to be found, but a Herauforderung can be mastered and risking for the scarce starvation or I renounce rather to a challenge and couples me to rather a few years earlier for the coming decade is well equipped to be? Because the incentive as long as possible to survive alone is given by the fact that after a certain number of elapsed years you can unlock the next batch. So to play successfully with a hyena, hold from a given year a pack of tiger collection in Tokyo, whose territory it is to claim to dispute. If you have this done successfully, so you can see the next time with the Tigers try to turn clear the lion / bear / crocodile.
Another positive aspect is the possibility of the co-op play, but this is not quite optimally implemented. the image does not zoom out, you should run in opposite directions. That is stupid if you just an animal, it will even chase a sheep, but you can not run after this, because my colleague chasing the other side of the screen. Still nice that there is a possibility.
So bottom line is summarized that the game quite fun, even if the conditions appear rather monotonous. Alone implement such an idea I like very much. About the possibility of his animal, whether Pomeranian or lion, with a "glasses with a mustache" or to dress also rubber boots, reminds me again because dasss the game comes from Japan. But that is the only Kitsch at stake, about which I can safely ignore.
Finally, I would like, therefore, recommend to load the game on PSN, since the German version is available.
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