The bosses are a feast for the eyes. They require a from everything learned. Use of items such as antidote or fire paper flow into the fight a seamless and provide a superior fighting experience.
To be honest, Dark Souls was never really my area. Funny story, funny characters and a bone-breaking difficulty. Bloodborne is as wonderfully different. No blocking, no tower shields. Evasive Roll here parry there. Roll under the swing arm of the boss and then with my flaming greatsword to burn him a hole in the back, only to then immediately dodge again ...
I have to say, the concept was totally for me. I knew what I get and that's what I got. The spongy graphic is absolutely irrelevant in almost tangible mood of the game. It wants one gets involved that is immersed in it and absorbs every part of it. Just then, one realizes what a masterpiece it has since before him.