Now for Dead Space 3 and the question: "Why only three stars?"
Doors !!! Eh, people. It can not tell me that this is necessary in the form. I felt twice as many doors opened, as in the first two parts together in Part 3. That at some point been annoyed me mightily.
Then the weapons tinkering. Here you have it in my opinion really well-intentioned. It took quite a while for me, until I understood the new workbench and their logic. And despite zealous Ressourcensammelei and all possible attempts craft I had really fun to any gun. I miss my assault rifle with the panoramic shot function from Part 1. Also has no sense to me the abundance of suits. Mir remains unclear why do I need all. When I try to fashion show, I'll buy ne Barbie ;-)
Too bad also that in the third part not offer 3D support has been implemented.
What I found really great on the other hand, were the extensive space walks between the spaceship wreck. There was a lot to explore here and it is worth spending time. Great Idea !!
With regard to the fee-based additional content: no need to buy, yes! The game is also without full play and enjoyable. Since nothing is missing! I treated myself to the contents and found it as an extension of the game pleasure not bad. But can one omit mE quite well.
My conclusion: In spite of high-quality realization made me part 3 no longer so taken and gethrillt. For fans of the series but a must.