Similar to the then far too many World War II shooters we have now arrived back at the same point with Blops 2 and Warfighter. The topic has been squeezed by the industry.
By "soon" Future Scenario Treyarch wants to offer something new, also succeeds: climbing gloves, flight suits, futuristic weapons with wall scanners etc.
The art of war of the future is presented comprehensibly.
Quite nice for CoD conditions: In the five hours short Kampange has transformed decision making and over again, I will kill XY, or Do I dare to attack the evil directly, what could possibly go in the pants and This unveils my cover? In addition, the levels are now designed -for participants a little more open. I chose, for example, in a mission the way right up the hill instead of direct calls the protagonist "I flankiere law" - exemplary!
Gone in the pants, the strategy of missions Kampange which are optionally (thankfully). The frustrating operation forces the player from the top view easy to switch directly to the soldier and to intervene in the event itself. Otherwise, there is nothing new in Moorhuhnland.
In the missions Optional interactions, a sword for higher melee range, mortar, etc. are now available and werdem players displayed directly.
Attention to detail: When I pick up a fallen soldier to the radio (Optional) Air support proves the protagonist him their last respects to him and closes his eyes with his hand.
Multiplayer:
In a nutshell - typical CoD - fast, very nice Maps (BlackOps 1 was in my eyes there is much better). Fast reactions are trumps, the activation system can be addictive. The Pointstreaks nervous just yet. In CoD 4, it was still possible the helicopter to avoid by fleeing into the interior of a building (and the rocket launcher unpacked), here you just can not think only Tot around and moves on (drone crashes down without notice to the players - no chance to fight). Game modes without Killstreaks can no longer be found, for me the end of Batman.
+ Different ends, choices bring replayability
+ A few creative ideas make the Future Setting credible
+ Great, matching Soundtrack
+ Developers made an effort the fans again to get bored with the same old stuff (RTS portions, a little more freedom in the levels)
+ Good story about a madman who wants to avenge his battered sister.
+ A reunion with Victor Reznov)
+ No Lags, dedicated servers on PC
+ Textures to disk installable (PS3) - protects the BluRay drive
+ Optional Missionsiele reward you with extras such as mortar
- Largely Strunz stupid AI
- Mostly well-known Geballer and still far too linear
- Killstreaks nervous just (to defend Sudden death without) only
- Graphics hopelessly outdated, despite DX11 on PC
- No subtitles, videos are too quiet (PC)
- Multiplayer Maps no longer as original as in Part 1
- No game modes without Killstreaks (thus no longer possible eSports)
At the end is a solid shooter, nothing more. The zombie mode saves the game just 3 stars.