You see, there is no lack of substance to the 25 year old Shadowrun universe. For sociolect need's a little guide and the dystopia of cyberpunk and fantasy is something completely different. Although trolls in suit and Orcs with brand make a getting used to image. The name told me until the release of Shadowrun Returns last summer still nothing. From buying I saw at that time as of yet, because the storage system powerful pocketed scolding.
This problem is now fixed. Save now always and everywhere possible - even in the middle of the fight and between trains. Before players had complained that having to go through completely in the event of failure level again. What remains after the update, is a text-heavy old-school RPG with turn-based battles. A mix of Planescape: Torment and Jagged Alliance, if you so want. Only without Synchro.
The German localization is for prima succeeded on language and orthographic variation you get used to fast. The rest is unfortunately too lean.
- Sagging Total time of 20 hours - for an RPG partout not enough. On a flying visit to the world of Shadowrun but now no reference to the country and people can even produce, and not to its own character. From learning the language to speak. What credits are worth and what I should spend at best, also not opened up to me in the near future. So I ended up with a chic penny left.
- Half-baked character system. There is no freedom in spite of the orientation of depth and opportunity to try out, not least because of the limited playing time. In addition, the majority of spells and abilities do not come at least on Normal difficulty to use. So I never have to use a trauma kit for resuscitation.
- Merciless straightforwardness. Just once I a boring part-time job was offered, all other orders were part of the main plot. So that little adventure loses almost the predicate "RPG".
- A little challenge. Only four times I had out of the fight out Reload because it caught my protagonists - with normal difficulty. Otherwise jogged my four-man team almost by nice to be regarded locales. Whether the challenge had probably existed for release therein, in between not being able to save?
To summarize: Shadowrun Returns has never blew me away, but caught my attention. The heaped with praise successor campaign Shadowrun: Dragon case I have therefore been scheduled. Until then, I would however recommend only bookworms and fans turn-based strategy.