Very big game in miniature.

Very big game in miniature.

The Elder Scrolls V: Skyrim (X360, Standard Edition) (Video Game)

Customer Review

Since it already 29082 reviews here, which praise the great overall impression of this game, I want in my Instead times enumerate the many lovely details that show the dedication the developers have worked here and although noticeable only in passing, but the game so wonderfully round that I would describe it as the best console game without a doubt that I've ever played:

- In the world of Skyrim, there is a lot to discover: Regularly you will ambushed by bandits, attacked by animals, meet on dealers, caravans, assassins, hunters, hunt the wild through the countryside, trolls with their mammoth herds, yes, sometimes ends up even quite unexpectedly a giant dragon before your very feet. It happens almost never that you simply must run five minutes through the area without anything happening.

Especially fascinating was in Skyrim for me that running around is not boring like many other RPGs, and that was not merely to the NPCs that meet a. There is so much sensational to discover that boredom does not even come up: Practically on every corner can you plants, herbs, mushrooms, berries, insects, bird eggs, remains of animals gather etc. to later make potions or poisons it.

- The shops are not easily opened permanently as in other games, but fixed opening times: from morning 8 to evening. 8

- In many other games you meet all NPCs at night just like a day. Not in Skyrim: At night are most of the residents in their beds, from a simple blacksmith until the king. The houses are mostly completed at night, this is like in real life also, in the local taverns got something going on.

- NPCs react to your actions: If you stand next to a person and makes your fireball ready, comes: ,, Hey hey, fits with the fire, her flaring here else everything from "Set her a magic one, is:. Oh please, show me your boastful magic tricks someone who wants to see it. "

- NPCs act freely with each other: If you already can encounter a troll or a mammoth in the wild, why should the troll then the mammoth can not hunt? If he does, the wildlife interacts quite independent of you together.

- In many games remain dead after they were killed just carelessly lying on the spot and you can unrealistically pass through it. Not in Skyrim! Spells like ,, fireball "can be corpses wegschnicken. Here, not only the rigid body moves, but the individual limbs tremble when flying through the air powerless around. If you've ever blown a dragon skeleton of a mountainside and watched the process as softly clacking in the wind, and it swirls to eventually end up with a crash somewhere in the village at the foot of the hill, know what I'm talking about.

- Not only for the killing, also in the fight you can some opponents abuse than football: Here both the nature of your attack as well as the weight of your opponent will be considered: Does your at the standard bandit a lightning attack to blow him away from the nearest tower , already enough when underweight skeleton a small fireball to catapult a good piece a few meters through the air.

- Items, Items, Items! It really is in Skyrim Everything about items, not just the usual swords, axes and books, no, it is not rare that one finds the one or other irons in cabinets of skeleton warriors. Aha! Items such as boilers, pots, buckets, rabbit legs, coins, mountain flowers, skulls, apples, bone meal, wheat and goat cheese must not be missed.

- The discussions of NPCs are pleasantly varied. Imagine: Man breaks into the shack of a bloodthirsty barbarians, flits behind the wall, on whose other side the type is just kicking chooses his weapons and magic, with which you will be equal to liberate the poor guy of his criminal existence while these releases so phrases like: ,, This Schl ***, the child is not even by me. Could any of his. ",, I gave him often enough said.?. Give me your gold but heard the guy on me No, of course not Jeedes time must defend themselves." ,, I say it always, the true art is stealing. Stalking, steal market, sneak, and no one has seen or heard you, "And I mean to the monologue of a minor character.

- Who often struggling on the ground with werewolves, risking his neck in the fight with vampires and must kloppen grumpy zombies to a pulp whose immune system has a lot to endure. So also in Skyrim: You can get sick. And Here again the detail-flexibility of NPC: Does your example to Hirnfäule and enter a village, the residents will look at you and say: ,, You look ill, my friend! Maybe you should take a rest for a while. "

- ,, Sleeping - Never seemed basic needs as realistic ", so Skyrim could advertise: When you go to bed, what do you not the way in strange beds, but only in rented or your own can, you must choose how long you! want to sleep. Watch her in the morning, so you feel after a night in a rented bed ,, rested ",, very rested in your own".

- Yes, that happens sometimes that you sneak you a zombie, good cheer to a pot on the floor, then slowly miserable runterkullert a protrusion caused a hell of a noise and discovered you the whole room full of enemies. Realistic as it gets.

- Indiana Jones-worthy cases: pitfalls, land mines and blades commuting arrows from the wall bishin the classic genre typical skull on the pedestal in the middle of the room is really all present in Skyrim. (The skull was the way for a change, not a trap. Thanks anyway for the thrill.)

This and much more loving little things can be found in the wide world of endless Skyrim. This mention only a small addition to the reviews, which adjusted the front more meaningful game aspects praise.

Absolutely good ... 4 Rank: 4/5
October 10
2 problems Rank: 2/5
November 18
it's perfect 113 Rank: 5/5
June 26
Good tool 42 Rank: 5/5
February 1
Top notch 28 1 Rank: 5/5
November 12

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