More playful freedom, more atmosphere, more Call of Duty.
Developer Infinity Ward has with the continuation of the shooter hits a lot before. The attack of the Red Army at Stalingrad in more than two years old Call of Duty is still one of the most intense experiences of the Games history. These and other adrenaline-fueled moments helped the World War II shooter despite extremely short campaign gaining huge popularity. It is logical that a sequel can not be long in coming. That comes from experienced people: Infinity Ward consists of former employees of the developer studio 2015, which programmed the PC version of Medal of Honor three years ago. With his latest project, the veteran team has big plans.
Where its predecessor you still strictly linear led by the three campaigns, you can select separately the now four-story progressions in Call of Duty 2. Whether solo playing time increases, in contrast to its predecessor, remains to be seen. After all, the developers extend the scenes: While you're fighting 1941-1945 still in France and Russia against the German occupying forces, in the course Words fail you but also to the infamous Omaha Beach and in the fight against Rommel's army in Egypt and Tunisia , As in Call of Duty, you take while in the army boots normal soldiers who molt gradually hero. According to chief designer Ziet Rieke this time is possibly planned a campaign from the perspective of German.
The great strength of Call of Duty was the atmosphere. Hardly any other game staged war so haunting and unnerving. This will improve in part 2 yet Infinity Ward. To to be informed constantly in the turbulent battles via radio about how to move the enemy troops and what happens on the battlefield so otherwise. That gave it already in other games? Sure, but in Call of Duty 2, the transmissions can not be controlled, according to designers Steve Fukuda by script, but are based on the actual events on the battlefield. If this works, to the same mission could listen different each time, depending on how you proceed. In addition, the developers want to build rather small Levels huge regions where you have role-playing typical to master multiple jobs. The order is up to you: a brutal frontal attack on the enemy's main base or maybe just turn off the outposts, so that no longer can support the opposing troops later?
Infinity Ward threw the now extremely dusty Quake 3 engine overboard and developed a completely new graphics framework. Play around the designer in particular with the weather. According to Steve Fukuda you should have to deal with sand and snowstorms and who are struggling with difficult visibility conditions by suddenly changing weather. In addition there is revised particle effects and significantly sharper textures. Even with the sound there is to be progress: To be thanks to dynamic sound system as in Half-Life 2 in addition to the direction also can locate the removal of mortar strikes and sniper fire. In addition, the developers build over 100 speaking roles, each with at least 500 records.
CONCLUSION: "Go in and win! According to previous information and images, it is difficult to wait for Call of Duty 2. For what Infinity Ward is planning just sounds too exciting. If the developers pay their legal swaggering promises, stands us in the fall hit the house. "