The control
Just because you could go in the previous parts with virtually no brakes and accidents were not a problem, get here some the crisis. I do not have a lot of racing games, but even on the highest difficulty level, the game is eigtl. Too simple. But who actually NFS Underground was great, one probably should. really let go of a Pro Street, or to halt the driving aids advantage.
The commentator
Yes, that annoying echt'aber That can probably be seriously no reason for a bad review.
No free rides
So what? What for? Is it not a city where you can let off steam. In addition, you can always visit an event of their choice and has to exert a training mode. This ranges from full.
Motivation
I agree. The game is very lengthy and does not provide such a high addiction factor. This makes Forza III but also not.
Menu
Where would that be confusing? Well, you have to look a bit used to it, but I do not see any reasons to complain about. You can find what you need and nothing is missing.
Tuning
Some writing to a few tuning options. This is really silly. Here you can adjust enough to a whole night in front of the console to sit. For some laymen is actually quite complicated. I knew at the beginning not know how I set a camber correctly. Equally numerous are the optical variations. From body to graphics on the car at any of its truck lend their own style. And it can even be created more blueprints for a car. Here you can let off steam.
It can be said: Who is interested in a little car racing games and the 'bling bling' bullshit, the EA has produced long (up to MW) do not like, which can access here. Who already has to Forza III fun, it should also dare Pro Street to gamble. There are certainly see parallels.