Dice Workerplacment game for 2-4 players, ages 12+ by Daniele Tascini and Simone Luciani.

Dice Workerplacment game for 2-4 players, ages 12+ by Daniele Tascini and Simone Luciani.

Schmidt Spiele in the footsteps of Marco Polo (Toys)

Customer Review

The players are traveling as companions of Marco Polo with him on his long journey and visit exceptional cities and lead this lucrative contracts by. By skillful acting they obtain privileges and other benefits and so increase gradually their score to be at the end of the most successful companion.

Game preparation:
The game comes with plenty of material that will be initially good at first sorted and prepared.

The board is placed in the middle of the table, the 50/100 points flakes (if jmd. The scoring track blasts ^^) come next to the "50" of the scoring track and 7 of 10 Kontor bonus tiles are randomly placed face up on any big city, the remaining tiles not required.
The 18 target cards are shuffled and readiness as an undercover deck, the money as a bank to the side and the goods (gold, pepper, silk, camels in 1 and 3 - sizes) sorted as stock set aside.
Of the 31 city cards 9 are designed happened to be open on the city map fields, the rest comes from the game. The 6 city bonus markers are distributed in accordance with its letter to the 6 small towns.
The contract platelets (red) are thoroughly mixed and in 5 stacks (a 6 plates) placed on Schedule edge of this a batch is taken and the platelet disclosed on the order 6 spaces on the board. The remaining 8 tiles are placed face slightly away from the remaining material.
The 5 black dice are placed on the cube storage fields and the white cube and the two trading posts and the four colored characters come first aside - you may be required when using certain builds character.

Players are dealt in your favorite color, a player tableau, 9 trade items that are placed on the table to the specified fields and a starting job platelets (blue), which is placed on the field of active jobs of the panel.
From its two figures, the players on a field "0" of the scoring track and the other on the city field "Venezia". The 5 dice in his color puts the player at the top of his board from the start and inventories in his warehouse (each receives 2 camels and money, the first player 7 and each subsequent 1 more).
In addition, each still gets obscured 2 destination cards (these take the player at the end of additional victory points, if it meets the conditions specified), an overview and chooses a character card.
The character cards are selected depending on the variety and participants before and ready disclosed. They all offer distinct advantages that can use the player during the round well (eg, "Kublai Khab" which, instead of starting the same in Bejing in Venezia and there even may leave a trading post, or "Matteo Polo", the beginning each round receives the white cube and can to share his 5 other and on top of that he receives in each round the top job from set aside special stack).

The selected starting player receives even the Pappsanduhr.

There is an extra overview that explains the characters, objects and symbols accurately to all cards.

Aim of the game:
Most points to reach!

How to play:
The active player performs actions by using his dice.
These rolls at each migration begins his 5 dice once and can then be used by their eyes number for certain actions on the game board.
If a player with all 5 cubes get together a sum of less than 15, they will receive per missing point (to 15 out) compensation in the form of a camel or a money.

To perform a train, the player must have at least one of his dice - if they still exist - set on a field of action, while it is initially not matter if this is still available or already occupied.
Before or after this action, may also additional actions are performed (see below)!
The active player cube has used or passed because he has no more dice, the next player follows clockwise. This goes further while in turn, until all players have their dice used alternately or must fit.

The actions:

1) "take 5 money"
Sets the player any dice on this action field, he receives 5 money from the stock.
If the field is already occupied, the player (ex .: 2 diced 2 = pay money to get money 5) can still put a cube (the existing) if he paid his eyes geldwertig number.

2) "Go to Market"
In order to fulfill orders, the players need goods - these are available at the market. The goods can be exchanged later also in cash, points or camels, and at the end of the game, they can also mean an extra victory points.

The player places here from any dice and 1-3 corresponding to the lowest number of remote eye dice, he gets X merchandise. The exact number (and possibly bonuses) takes one of the top line of this field action.
It sets as 2 dice on the number of silk with the values ​​2 and 3, he receives 2 silk here. It sets eg 1 cube on the number of pepper with the value 5, it receives 3 pepper and 2 money.
Sometimes it may make sense to choose a column with fewer goods than you might assume if you so get to a bonus.
The goods shall provide the player then the camp on his tableau.

If the desired number to be occupied, the player places his dice on the existing and pays the value of the lower (own) cube in the stock before he takes his goods.

The market is also a good source to quickly (and usually cheap) to get to the camels, which are needed again and again (eg when traveling or paying certain urban and additional cards).

3) "The favor of Khan"
Here the player is only just from a cube and then allowed to take a commodity of his choice and 2 camels.
Is here a cube, the value of the following cube must be greater than or equal to be placed on the next available space allowed (Ex .: a booklet for "4" must be at least a "4" followed by, or "5" "6" - who is a "6" stores here first, locks may the field for the players). Overall, here are only 4 spaces available!

4) "take orders"
The player places a cube from here and takes 1 or 2 order platelets that setting it down on his board on the two fields for active jobs.
Has he no field free to drop, he must make room by pushing Order platelets under the reserve stack (initially set aside so)!

What he / she can take n order / orders, this again depends on the eyes of the number stored cube. Because of the number corresponding to eyes, he takes the / order / orders from the appropriate columns, which are described above in each case with the corresponding values. Field 5 and 6 still bring the players beyond bonuses in the form of money or 1 1 camel or 2 money or 2 camels.
It must be selected to the field that corresponds to the cube always so at a 4 for example, are the fields 1-4 to select.
Orders were removed back the remaining tiles on the left.

Is here a cube, the cube is placed on this own and paid the appropriate amount of money the eyes number in the stock.

5) "Travel"
The player places here two dice to move his pawn on the map can.
According to the action bar, the player may his character according to the lower number of eyes two cubes Moving (Ex .: a "3" allows 3 fields, a "5" 5 fields). However, for travel expenses must be paid that there are also read (Ex .: at the "3" 12 money in the "5" 18 money).
Permission is granted to travel less far, as possible, but there must always be at least 1 field are moved on.

Now the character can be moved to a corresponding number of fields on the map from place to place.
Between the towns are often more charges (in the general supply) to make, in terms of money or camels.
A movement has to be always brought to an end, ie an oasis, a small or large city back, you must not stop between 2 locations.

If the player reaches this a big city, it has to settle here (from the panel) one of its trading post! From the next round he can with his dice also here occupy instructions booklet city map and benefit from their effect.
If the player reaches this a small town, it must also settle here (by the panel) one of its trading post! He immediately receives and distributed at the beginning of each subsequent round of the bonus there ausliegenden plate.
He reached an oasis, nothing happens.

If the trade items are taken and sold, the order is to be noted, in which they are taken off the table. So the trading post ^^ must be always removed starting from the top left. Who placed its 8th trading posts, gets 5 and the ninth 10 extra points!
If a city only crosses, no item has to be established, but only in the city, in the end the journey here.

The first player who placed in a big city a trading post, receives there ausliegenden Kontor bonus, takes the appropriate remuneration and places the tile from the game.

Should a player have to re-set trading posts when he is no longer on the table, he must put an arbitrary accordingly.
In "Venezia" never been a trading post is placed.

The player who made the last in the round trip, is in the next round of new start player!

6) "The City Card"
Every large city has a city map and once a player has parked a trading post here, he may share a by inserting a cube.
The action of a city card can be used only once per round ever by a player!
The various effects which are explained in the corresponding overview in detail (for example there is an effect which introduces a fee of a camel and a money 4 victory points, moreover, this effect can be used as many times as the number of eyes pretending).

NOTE: on any action field the same players may repeatedly use dice. Each player color should be represented only once per action!
The additionally available black die and the white on the other hand, a player well on areas of action, which he has already used, set!

Additional actions:

- Run Job; Order tiles are always the same structure, stands on the left side, which must be paid (camels, goods, ...) and on the right is what you get for it.
Only orders will be executed, which are laid out in the fields of active jobs of their own panel and the player must have all the necessary goods at once!
After the job is completed, it is hidden right below the "drawer" of the panel set. At game end, there are 7 victory points for the one who has done the most jobs.

- Take 3 money; here any cube is required, which is parked on the money bag on the board. Regardless of whether or how many cubes are already here, the player will receive one-time 3 money.

- 1 new dice roll; when the player outputs a camel, he may throw one of his dice again.

- 1 dice by 1 up or turn down; for the delivery of 2 camels, the player may correct one of his cubes accordingly.

- Take 1 black dice; for 3 camels, the player can immediately once a (!) take black dice, dice and place him equal to his remaining on the panel and replace, as required. At the end of a round of all the black cubes are placed back on the board.

Additional actions may be carried out in general several times (apart from the "black cube take")!

When all players have used all the cubes, the current round ends.
Now all still ausliegenden jobs are removed and filled the display with a new batch job platelets. Black Dice come back to her seat on the board and the players take all their dice back to himself.

The (possibly new) starting player starts the next round.

Full time:
The game ends after the 5th round and it follows the final scoring.
For each target met map, the player gets the points noted there and 10 per money one point.
Players who have set up a trading post in Bejing get, according to the order: 10, 7, 4, 1 point (e) and 2 per any goods one point.
Who could fulfill most orders still gets 7 extra points and the player with the most points wins the game.

Variants:
Professional version; the blue city bonuses are distributed randomly and not according to the letter, the character cards can be freely selected according to the number of players (beginning with the last player and then counter-clockwise) receives and of the target card each 4 from which one then 2 chooses.

3 players; there are only 4 black dice into play and the first field in the "favor of Khan" is a cube (to "1" rotated) of not fellow color is and remains there throughout the game.

2 players; there are only 3 black dice into play and the first and second field in "favor of Khan" is a cube (to "1" is rotated) a non-fellow color is that there the whole game verbleibten. In addition, a (foreign) dice on the field of action "take 5 money" down.

Conclusion:
"AdSvMP" is a very successful worker placement game on cube base and very pretty and rich material.
Must highlight one case even the very good guide, which reflects the initially complex rules and the complex structure of the game wonderfully structured.
The authors take the reader by the hand and virtually take him through their game with many examples and additional explanations. So the manual is indeed was relatively long, but in the end remain no more questions unanswered!

Similarly structured also runs the game itself. Everything is well thought out and balanced, and even with different approach, the gameplay remains well balanced.
Different tactics promise of course varying degrees of success, but this especially likely in competition with the other players, because with the game core - luckily ^^. So can certainly be played and who doggedly then meekly goes to work, can also here quickly lose touch. But that's then homemade and not due to lack of opportunities, because the offers abound the game.

Overall, therefore, came to the test rounds always an excitement to what you would like to make (time) and so were, despite the 60-90min. Time, like new rounds played.

In the first games made especially the additional options through the character cards and objective cards debatable rounds, but by the time you got to the supposedly weaker people in the game and appreciate celebrated even with these successes by newfound tactics.
With this a also includes the knowledge circle that the game is really well balanced.

An only drawback was the material and although the differences in size of 1 and 3 Goods Markers in players are sometimes difficult to keep apart and should definitely be sorted clearly separated (s. Photos).

Round one must "AdSvMP" really recommend any gaming fan, whether poly- or casual gamers, since the various facets are open each in one way or another and so each player type meet. Only the preparation has to be gone through, but that has been written so as I said very helpful ^^.

Further information:
- Publisher: Schmidt Spiele (Hans im Glück)
- BGG entry: ...
- HP: ...
- Instructions: German
- Material: language-neutral to the overviews
- Photos (and reader-friendly text formatting): ...
- Online version: -

Expensive but Hammer Rank: 5/5
January 20
Not quite for diabetics ... Rank: 2/5
December 14
Practice 119 Rank: 5/5
May 16
I love! 412 Rank: 5/5
April 25
Does his job 47 Rank: 3/5
March 26
Used noel, heavy and well! Rank: 4/5
January 4

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