After 2 months testing time, I regret to say that I have come from bad to worse, because in fact, it creates Konami, more to go wrong than EA. The game is full of craft error and it is beyond me how the positive reviews here just so you can dismiss it. Below I put my finger in the wound (s) and hope might be able to keep one or the other of a bad buy, is as it happened to me.
Incorrectly implemented Referee AI
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- The so-called "emergency brake" is not punishable by red (unless there is a sliding tackle in the hacking, which is anyway always punished with red); the rule is therefore simply not implemented!
- The offside rule is not implemented completely correct: If a player of the attacking team shoots controlled the ball while a player of the defending team to score, so that the ball happens to come to a supposedly standing offside player of the defending team, then this is falsely (! ) caught offside as (I hope you understand what I mean).
- The advantage rule is implemented catastrophic: On the one hand extremely hard fouls are not penalized by the referee after the event itself when previously the benefit was allowed to proceed. On the other hand only the fact for the assessment of the benefit considered whether the attacking player or the attacking player is played player makes or not, but not the way was further played like the ball, that is, whether a controlled been played possible ; Accordingly, we see often with turnovers despite repeated fouls faced since the benefit was just mistakenly allowed to continue!
- In general, the yellow card is shown too fast, this "referee hardness" in no way corresponds to reality (but similar in FIFA)
Catastrophic goalkeeper AI
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- When running out (the Y button) legs away the goalkeeper often unnecessarily in the ball, sometimes right in front of the attacker, rather than to hit the ball to Timbuktu, as it should be
(!) - If a player's own team was shot, the goalkeeper is not a hand to the ball, although he is expected there; This bug has led me already unnaturally often easy goals conceded and even own goals in the goal area nearby
- Goalkeepers keep very few balls; even balls from an angle less than 10 ° or more than 35m distance can not be parried too often
- If a ball is ever parried, then mostly instead of the flat hands forward to the side / corner kick, as you would expect in the real world of professional goalkeepers; rarely a ball is even detained or weggeboxt
Inadequate teammate AI
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- Players that you send steep, pay no attention to offside and come back only if they are already marginalized gelaufend 20m, so do not be playable in all this time!
- Players do not turn away from the ball when you shoot the ball and this is clearly not intended for them; thereby have my own (!) striker has often prevented goals, because they were in the line of fire and abfälschten time from the head
Chaotic control
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At first I thought only I had such problems with the controller, but no, even good PES gamers beyond the 600 points have the control not fully under control, as I was able to observe this. This is not surprising, because:
- Typed commands are executed only after a delay often enormous. The "cancellation" of a command is rarely possible, so that the situation inappropriate reactions to happen, such as a forward pass to a player already covered
- Many keyboard shortcuts are assigned twice and come in the way
- Example 1: RB is sprinting, X is shoot, X + RB is a flat Lupfer; if you now sprints and does not let go fast enough before the shot the sprint button, a (mostly unsuccessful) Lupfer runs
- Example 2: RT is defensive pursuit / Sidesteps, RB is sprinting, RT + RB is "Super control" = free movement of defense counsel; switching between defensive pursuit and sprint is very difficult, because you often accidentally triggers the Super Control and the defender makes the decisive wrong step, so that the attacker can pass
Unrealistic ball physics
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The ball physics in PES has nothing for me to do with realism. In reality, bounce balls not completely random by from players or the goal cage. In reality, balls have also rarely the trajectory of a Frisbee after being parried by the keeper! I wonder whether one really can speak of "physics" in the case of PES since legalities I may not have discovered.
Missing online multiplayer (seen effectively)
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Seen effective, there is no online multiplayer matches. Theoretically it is possible via so-called. "Online communities" 2 vs. 2 or according to legend even 4 vs. 4 games, but in 2 months I have never been able to play such a match, since apparently no one (more) use this online community widget. If you compare that with FIFA 11, because they had within 2 minutes a 5 vs. 5 together. What you miss much, I must say!
Other
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- Smooth graphics that will not get better by excessive use of the Blur effect
- Hardly stadium atmosphere
- Commentator few dialogs, also often unpassed (actually I may Wolff feet)
- Annoying menu music (I have everything turned off, except the Champions League / Euro League / Copa Libertadores specific music)
CONCLUSION: PES is even further away from a good football simulation as FIFA. The AI in this game is hair-raising. My willingness to deal with these weaknesses, slowly coming to an end. However, since FIFA is 13 failed in the reviews, perhaps I will let all be with the football simulations and put my Hoffnug the 2014er editions of the games, with a main focus but with probably back to FIFA, because there is already working now much of what PES does not work (online multiplayer, emergency brake, benefit control, etc.).