Onset is rapid but soon we find ourselves with time construction and evolution that reach several hours. So if you do not want to go into the trading system of having to buy runes for any move faster, we have to be patient.
1-2 interventions game per day. More as time targets, but suddenly taking little because of these long waits. (But it is also the best way to not end up glued to the tablet !!!)
The idea: to go in search of eggs dragons to hatch them to participate in the camp life: sin fish and bring wood (which turns out to be the exchange currency).
But visually, it does not go to the other islands to find those eggs. The frame remains on Yuck.
The objectives: to raise fish and wood to evolve dragons, build house, improve deposit ...
For the evolution of dragons: not small either games, they all leave only to "the academy" and 20 min, 40 min, 1:59 .... later they return to their base.
Overall story based on Dragon 2:
- Cohabitation Viking / dragons
- Preparation for Harold to become chieftain
- Go in search of Rider's dragons