The idea of the game (randomly generated dungeons with quests and battles - capture) but I like here it was, unfortunately, poorly implemented. The graphic was not on the different display sizes adjusted (Have 10 inch tablet and 4-inch phone attempts). Everything is displayed too small. The screen is also overloaded with the console and the many buttons and the scrolling text. One feels really consistently not to be master of the situation. In addition, you should well understand English, because there is a lot of reading. The control is hakelig and extremely inaccurate. In summary, a half-baked game that much potential would have - it would have been better implemented.