The development studio has some elements of successful games operated, which is not meant negatively. When plugged into another Game Innovative, why not incorporate into his? So the HUD elements are somewhat reminiscent of Assassin's Creed, climbing to Uncharted, sneaking past enemies to Metal Gear Solid, the survival instinct to Batman Arkham City and the Quick-Time-Events in God of War. RPG elements are also incorporated. Even if one does not notice it at the beginning, because the story has a linear structure, it consists of quests, for which you get experience points. Weapons and abilities can be upgraded and you can look in the territory for hidden things, such as salvage and Collectables. For my taste, but there is something too many collectibles and minor side challenges such. As the lighting of any statues. But as you have probably longer enjoying the game.
An exciting goosebumps story captivates you then completely to the console. You lived through with Lara, as it has become the survivor that she was in the first part, then 1996. From the killing of the first beast in order food intake through to killing enemies in order to survive is everything. For this purpose it has become dark and somewhat creepy in the new game world. Horror moments ala Dead Space salutations. I do not want to reveal too much, you will not be disappointed guaranteed. Although many say that this has nothing to do with TR, I'm telling you. For TR has always climb, explore and shoot. This TR is but now on the cutting edge of technology, filled with lots of innovative elements.
The title name I personally did not succeed, because Tomb Raider is the game that in 1996 came on the market.