Unfortunately the game itself Fairniss is more bad than good, from which it only a Rogue Squadron Clone (even an ATAT sequence back again) with dragon is, in which all the shortcomings of the predecessor have been adopted (Checkpoints? [Defense missions]? Medals System ?) and more Added (radar? ... Is it not good mission design? Half the time trying to figure out what to do at all and when things went wrong why) ... control? Well the points of Lair has given the coup de grace - the control is fully on the Sixaxis, which although reasonably folds and at the beginning of works great, but after the first mission fails because of imprecise control turns into its opposite at the latest ... why not optional the normal analog sticks are supported is still a mystery to me, because it would enhance the game significantly.
What remains is a very average action game with more bad than good acting control (both in a punk target system and a lack of GUI elements as Sixaxis) terms. The many unlockables (including the music without "disturbing" game) animate still to bite through, and give the whole five star soundtrack disc more than a right to exist. But apart from Lair will be probably unfortunately quickly forgotten ...