Repetitive, repetitive, repetitive yet .. Also I really hated this semi-open world, completely stupid idea, or we make a game "corridors" is an open world, but not between! You end up with a gripping story, but not beforehand, ultra-repetitive quests, many characters, but that is never used during play (small group), no real care system, no heals, as potions (heresy for an RPG!), in short, of potential but badly exploited ...