The biggest drawback in my opinion is that there is no reasonable tutorial. While there is an extensive encyclopedia where every detail is sufficiently well explained, but just as one German does not learn by popping a student a dictionary on the table and leaves him to himself, any more than one learns AoW by the book the miracle by reading. I would have liked a small campaign in which one is confronted gradually with the possibilities and subtleties and so desire to get more. So it is but thrown into the deep end and must see, where to stay. I have culled on Youtube and the internet a lot, but that it can not be that a game hardly support here.
Therefore, I have the logic did not understand that behind some actions. Why I learn with the heroine A in the first scenario, the elves campaign certain spells when they are no longer present then in the second scenario? Why do I have already explored things (such as mana) buy again points? Why should the main hero die in a scenario and is resurrected, but the side not heroes? More generally, I am spending my opinion too much time with the questions of why as the Think of strategies.
So if you want to incorporate in hardcore mode in a game before he can eventually plunge into the undoubted enormous depth of gameplay, which is right here. Who wants to grope slowly as it is used for example HoMM VI, which is definitely wrong.