I remember the time in 2002 when I heard about GameOne full well Ico, 10 years later I finally played. It's true that this game has a poetic side. Already the graphics are a bit special, fuzzy boundary with the light that seems to flood the whole setting. In addition you really feel from beginning to end very close to nature, and I think the cry of birds as there is for many. The music, she almost nonexistent if not the melody of the wind, helps me to strengthen the realism of the situation. Finally Ico is poetic because fighting with a stick against the dark and ghostly creatures looking to take your girlfriend, it's pretty nice. Aside from all that, and so the soul of the game, it's really a joy to walk around the stage with Yorda hand. One has the impression that this fortress is a recreational playground for 2 kids 10 years and jumping, climbing rope, climbs ladders, etc. and it's really nice. The goal is twofold: long-term out of the fortress with the girl, and in the short term both find a way to move forward a little more and head for the exit of the castle and with it the end of the game, but at the same time fight to literally and figuratively for Yorda remains with you