I think I came for the campaign just 20 hours of play, although I have not settled on pace. I think this is too meager. The game concept with the victory points that can be achieved in various ways is well thought out. The learning curve is not too steep in the campaign. However, I found that despite ostensibly variiertem setting and variety of special quests, as a rule always could always perform the same strategy for victory. Is the clothing production only once cranked and secured the trade route to the port can be completely independent of finite resources rake in gold and the economic VPs ranging from almost always to victory. By the end I had never actually run a large-scale military offensive. Cannons, cavalry etc. I never had to build. That is certainly the one hand positive for Economic friends. Slightly more different approaches but the variety would have been good.
I can not help thinking that the sophisticated concept was developed primarily for multiplayer games, as for the single player mode of impression. The single player fun suffers somewhat at this conceptual orientation.
My review refers only incidentally to the game itself. The period-on-forced the copy I find to not be justifiable. That's why I waited until now by purchasing the full price I was not willing to pay - as a kind of sanction for the developers. Stability problems I had not made the online compulsion however.