- "Left-click" always triggers an attack from without this targeted an enemy, or at a distance from the melee opponent will come. Control melee itself is accordingly very tedious and often frustrating. This is especially true for the Melee Rouge with his daggers has the shortest weapons range.
- "Rechtlick" Although used for activation period and selecting objects, but the character does not run automatically on this object. This is especially in the fight, if you want a close Faderift or revive a character, very disturbing.
-Bockige Camera. Especially in the high altitude in the air Faderifts it's hard to point the camera at them. Combined with the aforementioned circumstantial Activate and select objects, this makes for a lot of frustration often.
-Unbrauchbarer Tactic mode. You can not zoom out far enough to get a proper overview, even select multiple characters at once in the tactic mode. Especially bad it is when you activate the tactic mode in closed areas or low caves. Here "wedged" the camera often at corners, in the rafters or on Stiefelhöhe. Why is it no longer possible here through the roof and the ceiling cavity zoom out? Added to this is that orders are often ignored simply.
-No Control the characters with the mouse, but only via WASD possible.
Companions can not be selected via Mauscurser.
-It Is not possible to select several companions at once.
-There Is no continuous "Object Highlight" more. Instead, there is a kind of sonar that not only has a rather ugly animation but also annoying to use, because you constantly have to press a button to activate.
Dragon Age Inquisition for me would be a good game, but the miserable and often frustrating transposed mouse / keyboard controls detract from the gameplay significantly.
Why not have 2 months moved the release date of the PC version just 1 backwards to optimize the control? Considering how much Bioware is at stake for the tarnished name, you can only shake his head at such an idiotic sales policy.
Bioware has promised improvement, as this will look like, however, remains to be seen.