... Unfortunately abates with time. At half-baked implementation has become.
This begins with the localization, and here I just have to go further than various speakers: The German is to say the least unpalatable, catastrophic and full of errors. Not only will that due to the reduced view words simply unmotivated and abbreviated completely pointlessly, no, choice of words and language flow more reminiscent of those days the cheapest dime novels how. But even the English version (z. B. for PC) abounds not just with the highest literary effusions. One may object: This does not matter, I am concerned with the gameplay! But just because this RPG elements are "a mess", one might also find an appealing and exciting story being told. But the blatante background story of Puzzle Quest attracts not out from behind the furnace and does not necessarily motivating effect on the game from.
And since we are then also in the weaknesses in the gameplay. The side quests obtained in taverns or at the court of a monarch, despot etc. hold a completely away from the main story. If, for. Example, is requested in the main quest urgently to support, then you can still happily once clean a sewer, dancing with a skeleton in the tomb Samba and help a beautiful girl from the clutches of a fiend. In the meantime, you have already forgotten where is takes place at all the main quest. This "should" help the overview map ... but these mocks her name because sometime unexpectedly show up as many monsters icons, that it is with the overview there. So you waddling back to the flat yet slain monsters back, flatten it and wonders if it appears again.
Another shortcoming is the fact that you can lose fights though without dying, but no penalty it carries. This is the whole game principle for pure gambling. If the opponents times the better beads and bretzelt us Luzi, then we take the easy way out and pull a second time to the field. Exciting is only when one turns to a time limit, since one comes then ever breaking a sweat. But this can also be very uncomfortable when suddenly there is no time for tactics more. Since it would have been nice if the two-player mode would work over WiFi but it does ...
The RPG elements are also a little half-baked. So we must take in a maximum of six magic with the fight, but has a wide range of spells at first in front of him. This is but poorly explained on the DS. It is known for. B. not know how big the Mana used for spells is that one learns only in the middle of battle. And the items are excellent with very abstruse percentages (0.75% chance to fend 1 damage ... does that mean as much as the chance of survival of a snowball in the glowing furnace of hell? Or a singing Hupfdolls American Idol?)
Graphically, the implementation of the DS is not absolutely fine, and the MIDI sound bobs so to himself. As one might have to remove a lot more. Laudable, however, the use of the second screen, which is very well done (you can see the two screens with the L and R buttons switch, so a new functions are available, mostly to bring up info-screens).
The mini-games for learning new spells, forging of objects and capture of creatures are also guided by the ability to repeatedly launch new experiments without any penalty a bit of absurdity, which is a shame, because sometimes you have since combined really well if you z. B. must clean a pearl board for the capture of creatures completely.
What Puzzle Quest on the plus side? Learn an initially tremendous addictive, because the puzzles and upgrade and spell power for a short time droll fun. The music, though dümpelnd is beautiful fantasybehaucht and ensures nice atmosphere. And the idea is good, really good even. Unfortunately, it falls short on implementation, because you could make a lot more thought.
The bottom line is Puzzle Quest a solid game, and the price you can not really complain too. But the big high-flyer is the DS-implementation not become.