In "LA Noire" is a typical Noire thriller. That is to say: Gloom, Jazz sounds, a decent shot of melancholy, but also a lot of style.
The player accompanies this Cole Phelps, who returns as a decorated soldier of the Second World War and now provides as a policeman on the streets of Los Angeles for law and order. In addition to the "ordinary" policing Cole is soon drawn into a conspiracy that reaches not only into the highest circles of the city, but our protagonist confronts with his unpleasant past ...
So much for the premise, the advantages of the game piece by piece:
Play / Story:
The game is divided into cases where Cole is set throughout the game in various departments: We start as a simple patrolman, but then allowed us piece by piece, with good performances up work until we finally cases of homicide on the table get. When processing these cases, the player must complete various tasks: Often crime scenes must be searched for evidence and suspects are interrogated. But even chases by car and on foot, several shootings and some mini-games are on the agenda. Prima: The police work comes first over diverse and little monotonous.
It is the developers succeeded in truly authentic to arrange the game sections: In interviews we about the suspects questions that we have previously collected per Note, watch his facial expressions and then have to assess whether the suspect is lying or not. We confront the comparison with evidence, harken to and respond to the mediated Mood: Great.
We do not know next time, we can with intuition points - can give tips - which we obtained for example by successful investigations. The only problem: The game is almost a little too long. So funny the above deposits are beginning to use them after the umpteenth repetition of the principle unfortunately somewhat. According to just the middle part of the game comes some very tough therefore.
The player has, incidentally, the occasion, the lovingly and accurately designed LA free to explore and to visit attractions or street crimes (a kind of side quests) educate. The latter are quite nice-intentioned, but quickly become boring due to their redundancy. LA Noire is trying here to be a bit like GTA, its strengths is revealed but only sense if it tells the inspiring true story. Also positive: "LA Noire" is none of these unspeakable "6-hour single-player" games, but with 20-30 hours provides an adequate level.
Graphics:
In short, pretty. The city gives the wonderful feeling of the late 40s, the environment is lively and has no effect "copies". Although the graphic itself is neither bad nor an absolute milestone, there is a very clear highlight: the animation of the people and in particular the faces. Almost every figure has its own, detailed face spendiert get, everything is nice and soft and naturally animated with motion capture. It is truly impressive, as you can read the emotions of the characters from their facial expressions - which carries immensely to the atmosphere.
Sound:
Again, can not expose much. We have voiced sounds at the scene, which in addition also signal us when we are a trail near. In night clubs, we listen to the sounds of jazz, on the way to the different scenarios the radio is playing us the typical sound of the late '40s before. All this contributes very well help to involve the players in this decade and also to generate excitement and atmosphere. Only after some game time creeps with reps a little the monotony a.
Control:
Here is probably one of the main criticisms mentioned: LA Noire is a typical console conversion and importation of control can only be achieved fairly. We manage Cole from an "over the shoulder" view with keyboard and mouse, optionally with gamepad. The latter is recommended because the control mouse is sometimes very slow. Especially with the action sequences can be at the control despair quickly, but also the turning of clues or select objects is annoying. Only the control of vehicles is (understandably) comfortable.
Also as expected annoying: The typical consoles checkpoint storage system.
Trappings:
Here, of course, is a word to eternal themes such registration compulsory, DLC, bugs, etc. to lose. Caveat: I have experienced no trouble installing or playing with LA Noire. But due to the experience of many users each had fallen, perhaps only once to view a demo or willing to keep the sales slip: On many systems seem to run "LA Noire" only unstable or not.
Caution is also during registration compulsory: Steam-Type we have online at the "Rockstar Social Club" register and login in order to gamble can contact us here. This may pose a problem for some and offers benefits really just a pretty useless rankings and various fee-based additional content (DLC). The latter are jointly contain fortunately in this special version for the most part, still does not have one of these specific policy necessarily take a favorable view. If I buy a game, I expect actually that it is ready and does not have to be supplemented by expensive additional content.
CONCLUSION:
"LA Noire" is not a perfect game. The problems show up in the form of children's diseases and as a result the console conversion. Even opponents of the Comprehensive Registration coercion should make a detour around this game. Those who so but can arrange, given a varied and exciting detective thriller in Noire style with incredibly dense atmosphere, featuring handsome and length. Especially the final is memorable and makes up for previously experienced lengths. Any player who receives like a story and can not be put off by the above-mentioned points should definitely access. I forgive solid 4 out of 5 stars!