Gruesome gameplay, Massive balancing problems and Momentum!

Gruesome gameplay, Massive balancing problems and Momentum!

FIFA 15 (computer game)

Customer Review

I play almost exclusively to the FIFA 15 Ultimate Team mode online, gegentlich sometimes the normal season mode. Worth a total I completed in FUT 29 Online Matches in season mode and 2 Offline matches so far. Bin previously ascended in 3 Online leagues to League 7 and would now like to describe my impressions so far compared to Fifa 14 here. First you have to highlight all praise, that this year's PC version was implemented excellent. The PC version has finally received the new Ignite Engine, which enhances the game tremendously on PC. The stages feel significantly to real, the grass is really just in close-up view in 3D available and not a pure 2D texture more. The jerseys can be very dirty especially when it rains. Also, the grass uses with increasing playing time, even if this feature would have even more potential well. The new player physics is also a significant appreciation. One can all well read on the net, what about Ignite everything has been improved.

But now to my reason I can give the game only 3 stars:
What helps the most beautiful graphics and a really great new physics, if the game is in the core, that is in the code exactly the same problems as does Fifa 14. Fifa 14 had many complained that the game "Momentum" appears. This means that the game artificially the league history and / or the game play of each match and controls changed. And precisely this momentum, Gescripte or whatever you want to call it is exactly in Fifa 15 also again available. One can see the same pattern 15 exactly which one in Fifa 14 (was 100 with more online games in Liga 1 FUT) has also been detected in Fifa.

I am so far risen to 7 League, while the League history is always exactly the same. The league begins with me to always the same, you get first an absolute beginner serves you play beats (bored to death). Then you get opponents in their own difficulty class, has some exciting and very nice match. Up to exactly the point where it has created the league and is close before the rise. Now you get Bock severity opponents purposed that to classes Playful better than yourself, who also own the entire team a Rare Gold team while 4 star Gold team itself is an ordinary non-Rare go. It has front and rear no chance of the opponent wins with ease. This principle shall be with me as long as precisely through until you have only about 3 games remaining in the relevant league. And then it will always curious, either you get directly an easy opponent held up the beating with ease, or your team has a run and everybody meets, while the enemy excellent opportunities not reinkriegt and you'll end up with 4: 2 wins.
My point, in my 29 games were exactly 25 games just boring, irrelevant, pre-calculated and have felt really in any White. It is known to the whole league history from the beginning, you know that a game now first intentionally puts obstacles in the way, so that one hesitates to rise back slightly. Only a reward anyway with a climb at the end.

Just what does it help me now, when at the end of upgrade and profits, if I just do not have the feeling that it was my athletic performance I. But I managed to climb just because me the game has positively influenced and wanted me to ascending. It's so predictable and just not fun, you know that just now the third-last game of the league is and what a miracle we won and hats is so good because you opponent a chance with 4: 2 has beaten. But it was not my doing, not my performance, but the performance of the game that effectively selected either too weak opponent or has determined the end even within the game progression by stupid opponents or own good striker. This Gescripte, Momentum, whatever you want to call it destroys me personally all fun to Fifa 15. I want a fair opponent in my playful class, and I want to end up with the feeling that I am responsible for the ascent itself. And if I myself am playing too bad, then I get up just in the league and repeat the league, until I'm better. But this Gescripte and artificial Simplify is simply distracting and demotivating.

The same unfortunately Gescripte also attacks as in Fifa 14 used also during the game. The game creates artificial tension often weakened in the team in between, and the other is improved. Because you are playing against an opponent, a fairly balanced match until one hits by both teams. And then you just realize how changed the morale of the team. Hardly the opponent makes the door, does it feel as if huge gaps in his defense and to get within a short time before his goal, making goal. Then again affects the whole fairly balanced, until just one of them the next goal has. Following this pattern, many of my games have played. Depending on league history to win then times vastly against an easy opponent or lose hands down, but just because the game that so determined. One might think now, "are only coincidences", but that these coincidences were already in Fifa 14 with over a hundred matches over and over again on the same pattern, and it is this can be seen even after 29 games exactly back in Fifa 15 . The graphics and physics may have improved, but the Gescripte within the leagues is unfortunately still the same.

The impetus glitch is incidentally also again available and was also used successfully by an opponent even 2x. I thought EA would fix this? In Fifa 14 the impetus glitch was not a problem because you could fix this with early rauslaufen the goalkeeper. Works out in Fifa 15 most not because the goalkeepers are stupid like bread and do not act properly in this situation.
As a very great weakness I see ever goalkeepers in FIFA 15. The goalkeepers have been enhanced with some animations and sometimes siehts quite out how they react and block. But I can not remember a Fifa in recent years, where the goalkeeper did so so many mistakes. Only in the last game I had a situation where the enemy a few meters from the gate above something. The perfect place to let rauslaufen his goalkeeper and grab the ball, because from there it is not true anyway. But what makes the goalkeeper? He runs exactly 1 meter straight forward, so that the gate is free and the opponents with ease purely rolls the ball. Or another scenario, after a corner the ball lands in Stürmer few meters in front of goal. This runs slowly on goal, my defender moved him the way. The goalkeeper quite a cunning (without anything I press), jumps forward direction of the ball, but then crashes with both my defenders and the opposing strikers and can not hold the ball. My defense is umgefetzt, the opposing striker stumbles slightly but then can still pure roll the ball. Are only 2 situations that I have just in the head. The Defender AI is as one would expect from Fifa continue not the brightest. Since it plays full-back, the opponent has a fantastic pass from the outside .. and the KI central defender then runs from the center few meters to the side causing the opponents a free pass to the possibility Striker has. But the whole thing depends also something with the Gescripte together, the AI ​​defense can also as a board are at the gate and defend absolutely everything perfect. But if the game does not want, then act like this bread and help the opponent to compensate.

To put it briefly, Fifa 15 now has a chic new graphics and physics engine, but at its core has exactly the same Gescripte as it was already present in Fifa 14. Anyone who has excited in Fifa 14 on Gescripte / Momentum, etc., in FIFA 15 you can continue to do so. Who buys FIFA 15, must simply accept that this is an integral part of Gescripte Fifa 15 (at least in the Ultimate Team mode).

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[Update 09/27/2014]

Meanwhile, I take that Game of 3 stars from 2 stars. Momentum is one thing, but I have in recent years not a single Fifa experienced in which such unrealistic Long Shots are constantly possible. Today I denied against a buddy over 10 games, it's amazing (!) Goals which are caused by third-rate league players. All it takes is the right player, and you end up a long-range effort from the midfield after another! Even a central defender from Hertha BSC meets knotless from midfield of the opponent, better than anyone in the world Ronaldo into the goal. We have kicked off, running with the striker few meters a few meters into the opponent's space and bangs a Fernschusstor-class pure. The goalkeepers are basically completely wrong and the Long shots are knotless precisely just below the bar. Certainly there are those in the real football "miracle shots," happy accidents, etc., but that has nothing to do with Fifa with serendipity. The goalkeeper behavior in combination with the long shot behavior is so unrealistic, something one has experienced more in any Fifa in recent years. And in absolutely every single match does one series of such white shots if you want to invest what it takes. What anticipation, apply tactics .. if you can time it just bolts also like an idiot from midfield? 2-3 attempts and hits. This Long shots can certainly not every single player, but when you first get this "miracle Protect", then you can shoot from wherever you want, thanks to the idiotic goals goes in every 3 trial. Skill? None.
The Ignite engine can not be an excuse, this is after all, already used on Xbox One / PS4 since Fifa 14, it is incomprehensible how to sell such an unbalanced gameplay.
I hope so much that this balancing problems to be improved with upcoming patches, it destroyed a simple every game.

The 2 stars are solely for the licenses and the inzwische chic graphics, the gameplay is simply beneath contempt!
Too bad that it is not finally are a publisher who throws a really good football game on the market. Is that so hard? How can EA with such a budget, our high sales volume every year only produce such a nonsense?
PES2014 has last year terribly disappointed me (PES 2015 I have to wait and see), and Fifa hurts like every year. Too bad, just bad.

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