How to play: Each player runs a restaurant where he invites guests and hosts. Unfortunately, (there seem to be no very well-run restaurants ;-)) are not the ingredients in the kitchen available, so that the waiting time of guests has to be used to buy quickly to the market. To all abundance slide to the competitors nor the exhausting, often dashing guests. But guests who unnerved leaving the premises, without being fully serviced, bring minuses. Specifically, so each player has a time line (60min to 10min) in front of him, where the guest cards are placed according to their remaining waiting time. To pick goods from Market Square, the cards must be moved by a total (goods number -1) places to the right; when that no longer works, you can therefore take only one goods cube. Instead of providing its guests, a player can also handing out new guests. He takes (players + 1) Guest cards, covers them sequentially on and decides in each if he or she takes a teammate assigns. Everyone needs to get one, he even two. Of course, everyone is trying to take themselves the best guests, but unfortunately you never know what's coming. Guests have several peculiarities (minuses, pluses, stress, bring someone else with) and different take time and, when fully powered, a different number of points. The player with the most points is the winner.
Rating That is fun. The four-page guide is very good and clear written and illustrated after I'm just desperate to the instructions to Grog Iceland, which is particularly worth mentioning. Even my daughters (10 and 8) have understood the game quickly; but for the best tactic Small still needs help. After the first few laps and hits the game and developing pace. At various points the common access to the goods in the market place, and of course the guests assigning it comes to interactions (most annoying way), so that just played together and not side by side. When it's over after about forty-five minutes, let's actually still times. It's also nice design. Guests are on the cards, always matching their peculiarities, caricatured beautifully plated. The goods are handy wooden cubes, which are kept in a cloth bag. The box has a reasonable scheduled deployment, see the place all the utensils.
Conclusion Also, when combined with the real processes in a restaurant (at least most) has not so much to do, is Da Luigi a lively, well-balanced game with a pleasant balance between tactics and luck. Since it is also annoyed me, it's not for a bad loser but what game is that?