High praise, but unfortunately a bit monotonous in the long run ...

High praise, but unfortunately a bit monotonous in the long run ...

Assassin's Creed (video game)

Customer Review

Assassin's Creed is one in 2007 for the highly acclaimed, innovative titles, which has a completely new "Anrempel physics". I say deliberately "Anrempel physics", because much more is not to be regarded as innovative here. The story takes place to a small extent in the near future in a laboratory, in which a subject, in this case, the main character, using DNS re-enacted by the memories of an ancestor (animus), which more then 1000 years ago playing in Arabia at the time of the Third Crusade , and probably accounts for 95% of the game. So then the interface of the game is super futuristic, and simultaneously moved to an Assassin in the time of the Crusades. That may be innovative, but I find it just does not fit together.
The game world is very big, but repeating in optics. The world is divided into levels that are related, which reminds me of Gun "Freedom of movement is to be restricted between the three capitals through narrow canyons and fixed routes a bit of a world under construction, such as Oblivion -.. So freely accessible - you will not find here, unfortunately.

Technically and control of the movement her reminded the game Prince of Persia, which is not surprising, as both titles are from the same manufacturer. In Assassin's Creed you climb a lot, is a master of short and long sword, dagger and throwing weapons. Combat is relatively simple, fans of complex fighting moves and associated controller buttons combos here are probably more disappointed. In mindless hacking same keys but was also omitted, and one can say that control is managed. There is an unobtrusive and an eye-catching mode, and all the "Moves" arising purely from the mode, and a few other heads, allowing for better for me personally, because I'm not a fan of bent fingers and impossible key combos.

From the plot here the game is simple knit, the superhero loses his abilities, due to "arrogance", and earned the complete memory of ancestors and its capabilities again. I think it's depressing, because what the Animus tutorial and thus dominated in the history of skills for the real game once history.
In broad sense, the game consists of "Kill this and that, steal something and listen to talks." That is quite boring, just to climb to be "in sync" with the memory the thirty-fifth lookout tower. In between there are always scenes once in the laboratory, as the player will also find out here why he is here, and what is the actual goal.
The Assassin is recommended an inconspicuous behavior, a style of play just meuchelmörderischer that one but unfortunately absolutely no need, because I'm going away easily even at third place with 10 guards, and also bosses and key targets are not a handicap. Although the automatic fight scenes look of then faded observer perspective from simply spectacular, but for a novice on the skill forth just too perfect. This raises the question, whether one plays the sword master, or rather a novice ... Nevertheless, there are the fantastic fight sequences that currently bring me again and again to attack the thickest available bunch of guards, which is actually not at all in the style of Assassin's, but simply brings mistaken fun!

The "Anrempel-physics" (as I call it) is the only real innovation because the graphic it is not safe. Other people are automatically bumped, they can wegschupsen, umrempeln, grab by the collar, etc. The whole thing is of course already covered, just because it's so revolutionary. The manufacturer tried to integrate this innovation into the flow of the game, which is in my view but just failed because jostle or not, to get to the goal anyway.

The graph is divided into two areas. The character, his movements, the interface and the laboratory are in knotless HD optics, because there is absolutely nothing to complain about. The fight sequences are of a quality that is currently to be found in any other game! The Arab world, however, no spark looks better than Oblivion. Do not bother me, it does however. I expect from the games not that they come along in a graphic level that one gets a headache from the detailed flood. Otherwise unfortunately occasional stuttering can be reported and in addition there are ugly horizontal distortion, where one has the impression that the game runs in two fields. The latter however, occurs rarely.

The sound in the game is sick and on a 5.1 Dolby surround system a real listening pleasure.

Technically disturbs insofar as one more thing, you can not save any game. Specifically, I currently have to know a little trouble when the game is now stored, and when not. I have in this regard is somehow a few nasty surprises.

Conclusion:
Overall the game is graphically extent succeeded not ausgelutscht the genre. The controller, or the skills are too exaggerated to begin with, both in the tutorial, as well as in the actual mission at the beginning. The main story is rather tiring, and offers little variety. Who enjoy climbing has, like considered ingenious battle sequences and items for side missions collects as coins in a jump-and-run game, which is right here. Shallow food, super packed, for in between! Shackles does apart from the brilliant fight scenes in my opinion, but not ...

axial connectors Rank: 5/5
March 30
Inespéreée and magical! Rank: 5/5
April 25
convenient and cheap 25 1 Rank: 5/5
March 8
unbeatable value for money! 92 Rank: 5/5
February 19
memories 8 Rank: 5/5
August 13

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