CRON 8/10
+ Beautiful illustrations
+ Simple rules and short playing time
+ Nice idea having to unlock the second cube only through the station
+ Also dice rolls of other players leave certain buildings produce
+ Invents the wheel is not new (it will not), but simply makes fun
- Running it in a player once really good, it is only difficult to obtain
- One quickly wants a lot more different types of buildings to each number
- Without Würfelglück no success? Does not bother me in such a short game ...
We made on our channel a video review to MACHI KORO.
OFFICIAL GAME DESCRIPTION
Dice, collect, invest. New buildings bring the necessary revenue. But one should distribute its investments rather or put everything on a few projects? The station has to be built ... and the television tower. The more you build, the higher the potential income. The result is gradually before each player's own city. It depends on who is expanding its four major projects first. Because that player wins.
SPECIAL FEATURE
The illustrations by MACHI KORO (by Noboru Hotta) exude charm of their own and thus bring additional game stimulus to the table. Such projects pretty camouflage in a nice way the capitalist background of the game and let many players hearts beat faster (including Cron). It just all looks really nice out, whether farm, bakery or mall and makes building easy again more fun!
TRIVIA
MACHI KORO is a of the few games that almost cries out (just like the beloved Dominion) for extensions. And with extensions probably even once a piece is better! Because only when you really have choice of different types of buildings in the same numbers, is really diversity and therefore variance into the game! MACHI KORO originally comes from Japon Brand from Japan and there are two extensions probably already appeared: MACHI KORO KORO HARBOUR and MACHI SHARP. We can only hope that the German edition of MACHI KORO is a sales success and not let extensions long in coming.
hunterundcron