Insanely good, but why?  Gives you an idea ...

Insanely good, but why? Gives you an idea ...

Far Cry 3 (100% uncut) - [PlayStation 3] (Video Game)

Customer Review

I have a rating system in which there is to achieve a maximum of 100 points for games. Under the Conclusion scoring and points that can be achieved is carried out. Here I share in technology, gameplay, story and atmosphere. I can also assure you that no relevant spoiler will occur. You can also directly read through the outline of the part that interests you. For too lazy to read it is enough to read only the Gesamtfazit .;)

It is, incidentally, only my opinion. I am neutral towards any genre and am working mostly with the single player of a game.

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Gameplay:

Game mechanics:
At this point, I could write for ages in front of me. I'm trying to Part nevertheless not to overdo it and summarize something. Above all it is a open-world shooter. The core point is made up of 38 missions that were astonishingly varied and revealing. I had only about once or twice feel that this mission really is unnecessary and boring. Apart from the main missions, there are numerous side missions, collectibles and various mini-games such as poker or knife throwing. It has a lot of freedoms during the missions. The biggest decision is always whether one has a fantastic purely as Rambo or whether one nice sneaky lurking in the shadows. For both types you have quite a few ways in which their terms of business. For example, you go on 150 m distance and spits with a sniper including muffler everything from a distance away or you go into a crouch and slits one by the throat or sneaking to the arc through the hallways and impales the enemy so on or or or Believe me, the opportunities are very satisfying. In addition, the missions and side jobs offer plenty of variety. In addition to the above examples, there are also car racing, hunting missions, death missions (hitman), handover missions, testing the Rakyat and much more.

Game Flow:
It is almost never cause to do what they had actually just before, because you still want to do something here on the way there and there's what is pending and so one has to constantly do, not because you have to, but because you want it. What I have found in my style of play and the various Lets Player, you stick to stay longer on the open world. While the main issues but it is often scripted scenes that you have to look at, but that's really not a big deal. If the game flow agrees, and he does, then you can lean back and be like to see a cut scene with in-game graphic.

Control:
The control as Shooter is very fluid and dynamic. The destinations with controllers is always so ne thing, but here iron sights is quite good in the hand and feels not so sluggish. Anyone who has played the Bioshock parts, GTA 4 and Red Dead Redemption, know what I mean. For the titles, the free destinations is a disaster. The key assignment I'm in Far Cry 3 also satisfied. Many key was as usual busy (circle = Crouch, L1 = Aim, etc.) and the other buttons are well used. Merely keeping pressed the healing triangle I am very unhappy, since one in the hustle and bustle is not much time and you often is not sure if you have not pressed long enough or has the control does not respond and you must press again. On an arrow key many nerves would have been spared me.

Driving physics:
The physics is very chaotic. I like the fact that there even exists a real driving physics and you can drive yourself, but there are few types of vehicle and a buggy at 100 km / h of the tip is already the ultimate expression of feelings. In addition, there are also time trials that are not partially and with such a spongy control remains a not much Spazi, but they are only for making money there and not in any sense relevant. Therefore, fu ** it. ^^

Level System:
A certain level system is actually essential for every game and genre. Even with simple means you can, if the gameplay was bad, so maintain motivation. Many games have still none. Far Cry 3 does not provide proper level, but indirectly increases to level on. For every action there is XP and some practices are particularly rewarding. When enough XP to get a skill point that you, who would have believed it, can be exchanged for skills. In addition, the equipment can be still pimp, so you can carry more weapons, ammunition, Gege stalls, grenades, etc. In addition, it has also many weapons that you unlock by other actions and thus its facilities improved. That too is a kind of motivating Level System. Although the gameplay would be good enough, you will be rewarded for every action. Addictive cough *

Weapons:
Most weapons are Standardkram. Here the developers were less creative, because really there is no invented weapons. The standard approach has been for well maxed. All types of weapons are represented and for certain numbers of collectibles or else you will be rewarded with unique weapons. This would then be quasi modified weapons, with particularly good values, I found my horny individual weapon set. I got me to my surprise, a lot of thoughts about my set made. What weapons really reinforce in practice? What weapon offers which essays? Do I need really an assault rifle and a scrap or tuts even one MP? Lauter things that in most games I do not care, because I want to have just played each weapon once and is good, but here I wanted more.

Conclusion:
Far Cry 3 is the best shooter mechanics that I have ever experienced. The gameplay offers freedoms without end, an addictive game flow and a motivating Level System. Because my many critics disagree and even Far Cry 3 is not perfect, but I was very lucky over the 30 hours of play time. I never had to force to continue playing and had all the time fun playing. That is what eventually.
For gameplay from me it 24/25 points.
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Story:

Action (without spoiler):
A couple of young adults named Keith Riley, Grant, Jason, Daisy, Oliver and Liza want to do in Bangkok a plan and decide spontaneously on a blind jump on an island in the Caribbean. This is, unfortunately, by pirates, who live mainly by drug and slave trade, and one Native American tribe called Rakyat populated. Our seven friends get full amount of the pirates. Only Jason, the protagonist manages to escape and it settles in the Rakyat. Will he make it to free his friends and escape from the island?

End (without spoiler):
The plot is relatively poor and the end was in my opinion not much better. For a shooter, the story is satisfactory, even if the plot does not go really deep. At the end you will be asked before an important decision. Although the ensuing cutscene differs significantly, but has no relevance to the game from then.

Gameworld:
What is for me also to history, is also the history of the world. The whole island with all the spiritual places and hiding come from the creative minds of the developers. Most of the animals are not invented, where there are rare animals like a black panther or Menschenfresserhai. These animals were given a special design and own background stories. A worthy compensation for the uncreative wildlife. From plants I have not got a clue, but most likely to be invented. The vehicles are similar to the real world cars. Licenses have not been paid, so no marks. As a whole I am very satisfied with the game world. Especially with the clerk of the info texts. He has genuine humor. ^^

Characters:
The characters are not executed claps unloving. Relevant characters like Vaas, Jason and Citra got a worthy backstory or past.

Conclusion:
The plot is for a shooter only adequate and a little above average. The end is not really flashed. For the game world and its elements and characters got a decent background story.
For the story from me it 21/25 points.
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Atmosphere:

Setting:
The setting will be aware of trailers or images. On the Caribbean island jungle one is fully in Survival Feeling. Everywhere there are wild animals or insects. A saugefährliche island with animals and pirates, who looks for now as a vacation paradise. Absolutely great.

Soundtrack:
The soundtrack is scripted in the open world dynamically and in some missions. The composer beat a daring way. Instead orchestra namely there Dubstep. The soundtrack had a very positive effect on the atmosphere, although Dubstep might not be to everyone's taste. The geskrpiteten Soundtracks Also a title of Skrillex and a find of MIA allowed. Tastes differ and Skrillex's very hated by some people, but I found the track very fit and the song itself also really cool.

Voice dubbing:
The voice actors did a great job. The dialogues sound authentic, realistic and serious increasingly. As far as I know Vaas even got the voice of Simon hunter who set to music the Joker in The Dark Knight.

Facial animation:
Since the original voices were probably English or French-speaking, German Synchro does not match the mouth movements. In general, the facial animations are lame and lifeless. Just a pity, because the dialogues were otherwise cool.

NPC:
The NPCs in villages or small camps rarely react to us. Besides smaller texts that are repeated constantly, will be held no conversations between you and the residents. I can put right next to or rumlatschen their food, which is where entirely wumpe. In addition, the appearance of the members of a faction repeatedly enormously. Says: There are about five different pirates, five different Rakyat and that's it. Relevant characters are of course exempt from this standard.

Conclusion:
Although I have written about the atmosphere is not much, it was a highlight of the game. I had goose bumps several times and adrenaline phases. Emotions such as happiness, sadness, foreign Sharm, anger, selfishness and doubt made several times wide.
For the atmosphere from me it 23/25 points.
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Technology:

Graphics:
The textures are good for PS3 ratios. The light and mirror effects are commendable. The shadows are often pixelated and with the edge flares have to make friends. So the game looks nice for now, is on closer inspection, however not.

Physics:
Most objects are not like a Unreal Engine titanium and immobile. Bottles burst, drums roll and plants move. Even larger fires can not occur. The driving physics as already mentioned getting used to and unrealistic.

Stability:
Stuttering are not uncommon and very greased the PS3 is me again. The small stuttering, however, to cope with and make the game unplayable by no means.

Sound:
Who meets the technical requirements, may enjoy the title with surround sound in Dolby Digital compression procedure or even DTS. Unfortunately, it can not change the menu. You have to disable cumbersome in PS3 menu Dolby Digital and PCM. If you play two games, one of which no DTS support, at the same time, which can be very annoying. The weapon sounds are rich and deep. The engine sounds okay, and the remaining samples can not fault anything.

Scope:
The single player offers depending on the game, 15 50 hours of play. There is also a Coop, which can be gambled in split screen or online, and a multiplayer. Very commendable.

KI:
Opponents are not the brightest. Often they do not know where you are, even though you stand next to it and haphazard running around is one of her hobbies. So no one would act in one shot action. That would be sheer suicide. ^^

Conclusion:
Apart from the AI ​​and the stability I can not complain. On The Contrary. The scope is bombastic and sound very good. The graphics look nice at first glance, but if it is not in all respects.
For the technique from me it 22/25 points.
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Overall rating:

With little expectation and knowledge I got into the game and was more than surprised. Far Cry 3 reigns supreme. Above all, the gameplay pulled me under his spell and let me mostly only after two or three hours to get rid of. What I experienced here, let me re-find hope in the gaming industry. So I imagine a good game.

For Far Cry 3 from me it 90/100 points.

Incidentally, this is the highest rating that I have been forgiven. ^^ The title thus given a 5-star safety rating and is a strong buy recommendation from me. I hope I could help with my review .;)

Yours sincerely

Daniel: DD

Sorry Sony! Rank: 2/5
September 4
'Sermon' for political Lent Rank: 4/5
March 20
Perfect 1288 Rank: 5/5
July 11
shoes too Rank: 2/5
May 30
commende not executed Rank: 4/5
November 1

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