The basic concept has remained the same ...
In an overview map you meet in a turn-based mode, all strategic decisions relating to their own communities (Truppenanwerbungen, redeployment, Empire & Provincial Administration, espionage, ...).
If these decisions to interact with one of the other groups, this is done in real time with the execution depending on the action differs greatly.
Military conflicts are decided in a tactical real-time combat where the battlefield is created after the events of the strategic map (takes you eg. An enemy army at a ford on must transition through this very ford fight in the following battle) and the respective generals are precisely the forces that are at your disposal on the strategic map under their command.
Agents shall be selected on the Akionsmenü the respective agents and then calculated directly.
Diplomatic negotiations open a separate menu, there proposals are then made in real time, collected receivables, ...
The biggest change to its predecessors is certainly the Advanced RPG share, every general or Agent now win by his actions experience, increases with sufficient experience to win, will receive for the climb skill points which he can erlenen skills / talents.
Since you have obviously never enough points have to learn all you now have to decide which way the character is to hit ... to the General be a legendary sword master of the army motivated by successful duels and guidance from the 1.Schlachtreihe from, the classic strategist by the good preparation of their own army and choice of battlefield conditions not just what the victory almost guarantee already or ...
Personally I reinforced the RP-share like it very much ... except for one small fly in the ointment ... As in the predecessors the provincial administrators from the ranks of the generals are determined.
In its predecessors the basic efficiency was determined by the management ability and the province became administrator then over time, corresponding talent with respect to provincial administration.
Now acquires a general almost all talents / skills through the acquired On leveling up skills and to ascend must successfully challenge battles ... so he can only learn to be a good steward province if he is successful on the battlefield ... ^^
Other major changes are
-a further reduction in construction options in the provinces, each stage of development the province fortress allowed 1 additional city buildings to 2-4 "Provinzbauoptionen" (Agriculture, Infrastrucktur, port and possibly province of specialization) the province. The construction part was so (looking back at the TW-series) but greatly reduced the often mutually exclusive combinations and specialization opportunities for more depth.
-The province strongholds automatically make now garrison troops (not pure militias like Empire) on which maintain the order in the province at normal tax rate. If so you enemy agents from the province keeps, maintains unity in matters of faith and spared from Naturkatasthrophen belongs to the "continuous unrest" more populous cities in the past.
-no subsequent unit appreciation more. Apparently these are the days where you could veteran veterans units spendieren new armor over :(.
-Auto gain for units depending on the infrastructure and the recruitment capacity of the province
- "Useless manual" for a combination of in-game library & Tutorials
-geändertes Fortress / Siege concept
-in contrast to Empire seemingly no bugs
-the undiscovered areas of the map are not just black but represented by an "ancient map"
Even if I am not happy with every innovation is the overall result still very good and by the different starting positions and specializations of the clan a long fun is guaranteed.
Shogun 2 is recommended for everyone that deals with a mix of strategy & Echzeitschlachten & a hint of RPG
can make friends.
2 Comments I can not help but
About Steam one can safely argue but in relation to the ideas of other publishers, it is an acceptable compromise. Unacceptable are the insufficient server capacity. More and more publishers use Steam as a copy option and / or to manage the Internetmulitplyerparts. Who uses steam for some time will confirm the "loss of power" and the resulting increased waiting / downtime können.Wo formerly maintained at peak times 3-5min created until a match was now 10-20 min normal, short delays to release or patch days have summed to partly hours of server overloading.
It was here argued that the relevant overloads were expected and that these problems have nothing to do with the game ...
-Has Anybody 1-2 afternoons / evenings a week time to play and must then for example. of theoretical game 4 hours 2 spend waiting for Steam clouds the the gameplay but vastly
-When Can already einzele the customer the congestion at peak times and to release / patch days expect it to operators of steam even more so, that is not corrected the situation speaks for itself ...