+ POINTS:
> Immersive game with a moving narration; With Ellen Page and Willem Dafoe that well immersed in the motion capture: a performance of great realism. Astonishing!
> Gameplay minimalist or even "invisible"; it is not polluted on the screen; gameplay that gives a feeling of guilty pleasure to be able to manipulate the environment through remote switch between "Jodie" and the "spirit Ayden". In short, a feeling of omnipotence!
> Progressive Tutorial - Basically, the game quite accessible for casual gamers, completely neophytes;
> The Cooperative play is invited: a New in this type of immersive movie concept; with the application "Beyond Touch", one can play in pairs (one with the console for the main character "Jodie Holmes," and the other with a tablet or smartphone for the entity, the spirit "Ayden "). Cooperation throughout the game from A to Z. This can become a game to play as a couple, with friends, family, neighbors ... In other words, a "conviviable" game!
> A captivating music that enhances the story;
POINTS -
> Game too short: ten hours;
> A "Hard - Gamer" can go his way - no challenge in this game, you are living a story, a "participatory film" (opening a door, use a coffee, say hello ... or not!).
In this game, it never dies even if you fail!
As proof, I tried to fail in the mission "Somalia"
> 1_repéré by the soldier with medium-range assault weapon uncovered: not kill /
> 2_Echec combat body to body: not kill /
> 3_Ayden not about to defend myself, not kill !!!
=> 3 tests on the same soldier = 3 failures even death! More "Game Over" but in return, full Trophies !!! So there whaouah, did you see I won the trophy "Catch me if you can", and you, and you, and you !! Ah sharing success stories on social networks rather than an immense satisfaction of having fought a tough boss or to find an original solution or taken a decision in a moral dilemma changing the course of history!
Oh yes, perhaps a little difficulty in the fight hand-to-hand, rather intuitive. We are spared the horrifying ... QTE in combat only. Indeed, these QTE are present in large and unusual movements (climbing, ...). Too bad!
> The gameplay is minimalist, but some difficulties in handling the joystick are relying updated immediately. Too bad it is certainly intuitive but when have to enter either underworld communication, or is in the memory of a character through an object: handle 2 pads is not easy thing to achieve his ends. Annoying because you lose the immersion in the narrative.
> With all these flashbacks, one can be confused in the tracking history. By cons, once finished the story, if you will try again chapters: Can not zap cinematics. Exasperating!
> This is a marked and ultra linear narrative; So, in the fashion of the moment is the "open world", we can be frustrated by the inability to explore certain places.
> Linear scenario, no moral choice is possible; even simple actions are unmanned, focusing angle cameras where future action is to do, or even orally, indicating what to do. Eyes and be guided by the soft It only has to close voice "Jodie Holmes". In short, an objective but an imposed solution, hammered; and even those with medium level game. Exasperating! Especially in today's video games where solutions to achieve its target, or goal, are multiple and at the initiative of the player. Being constantly held by the hand gives a feeling of frustration and childish.
> 2 levels of play: Easy to medium. Why not have enjoyed the game levels to bring additional difficulties in the fighting, the absence of visual and oral directions to complete the chapters ...
> Bonuses are honest, but this is the bare minimum, and the more they deserve since they find them, sometimes the look during the game (perhaps a little too much "pack illustrations"). Too bad we are not of interviews with members of the video game team.