MONUMENTAL pirate adventure

MONUMENTAL pirate adventure

Assassin's Creed 4: Black Flag - Bonus Edition - [PlayStation 3] (Video Game)

Customer Review

Video at Amazon.com See Who can not have the patience or time or want to read the rather detailed review, the opportunity also has the same below, under "Overall Conclusion", read on.

Addendum: The 60 minutes exclusive bonus gameplay, could be spend only up to 31.03.2014. Should ultimately mean that, in real terms, only the standard game includes this one advertised as a bonus Edition version.

Once I accompanied with Altair Crusades, insecure made with Ezio Rome, and America's Civil War as Connor survived me but none of these parts of the spark wanted within the first hour really skip, it turned out that I these parts several times to be played, but excluding Brotherhood none of the episodes have completely finished. Since then, a joyless existence deadlines have not yet completed Follow the Assassins Creed series, in my shelf. On completion of this monumental work, I am afraid, however, that I will, I again perform some unfinished parts to heart.

After all the good reviews about Assassin's Creed Black Flag, I let myself but then ravish me zuzulegen this part, especially as this is no longer required to purchase at full price, and further to the completeness of my video game collection this part belongs .. With incredulous enthusiasm I looked my introduction to what then unceremoniously einbezog me in a naval battle, which was control technology easy to master, and the comparison with the cinema-film series Pirates of the Carribian forced upon me outright. After the first shore leave in Havana, which was then accompanied step by step through tutorials, and opened the possibilities of movement of the main protagonists me, I rarely had so quickly the control, which is easy and intuitive to use, the hero under control.

It took only an hour and I was captured by the game, could identify with the hero, even though opened up to me at the time, only a fraction of the gameplay possibilities. The last time that I experienced such a rapid playful introduction to a game that was in The Last of Us. As for the character identification, will feel the ghosts in this part. Who does not, or only one of the predecessor should have played, is the framework for action which takes place in the future, probably see just as historically secondary accessory. Friends of the series, however, note here quickly that the schwerpunktliche framework of the struggle of the Assassins and Templars, in contrast to its predecessors takes a much less significant role. The Animus, which is the historical basis of the series, as you may experience with him the genetic memories of ancestors, is in this part of an accessory. who has nothing to do with the high-tech laboratories of past parts.

The graphics, may be among the best getrist what has so far appeared on the PS3, next to The Last of Us. Even GTA 5 draws here due to the lovingly detailed graphics shorter. Liquid, detailed and varied, with only slight Tearingproblemen, here the greatest visual pleasure is on offer, particularly in terms of representation of the water, and the different light and shadow effects. Ambient noise, as well as the always appropriate background music emphasize the entire production that are no nakedness in the fantastic cutscenes. The various venues shine with authenticity. The environment is not sterile and lifeless, but is bored by a species-rich, detailed representation of flora and fauna never. The vision, which can be best enjoyed when you climb one of the various viewpoints, thereby simultaneously completing the map and is synchronized as mentioned in the game, and hid Gadets as treasure chests, songs (shanties), animal areas, etc. exposes, leaves a lingering one or the other times, to just admire the beautifully landscaped environment with their enormous distance vision. Popups, clippings, dips in the frame rate, as well as other serious bugs I noticed throughout the season only rarely, occasionally. However, this tarnishes only the gameplay, if you one of the absolute pedant, especially since this is an open world game where sporadic errors are to be regarded as normal. The German synchronization convinced by not as read from a sheet, and taken out of context acts, but always consistent the situation and action has been adapting.

Control of the main protagonists is intuitive, and is therefore slightly out of hand. All movements merge seamlessly, so that one hardly ever forced, must interrupt the smooth motion sequence. The life or synchronicity indicator regenerates with time saying we should run during the battle, or by a wrong-timed leap, losing part of his life. When virtual death which is indeed asynchronous with the past memories, you start again from your last save point, but they are all, without exception, been fairly distributed. Found treasure chests, defeating opponents, as well as hunted animals can rise its own account. A small map display on the left bottom of the screen, provides information on its own site, as well as on the located nearby gadgets. But the most important feature is the presentation of the opponents on the map, which can decrypt their running paths. Since these are shown as red arrows, one can see their line of sight, which is very helpful for a stealth attack from behind. Another display gives information about distance and direction to trace the main objective. The map can also display full-screen, and then through a switchable Legend information on primary and secondary objectives, viewpoints, as well as many other optional side quests and locations. However, it only shows the areas of differentiated that have already synchronized, thus discovered by a lookout. A Vergößerungsfunktion is also available, as well as the possibility of Duch a marker to determine its destination. In early course you get access to the fast travel feature that one then not many ways to run repeatedly that you have ever visited.

The menu provides information on past memories, progress, weapon upgrades, and inventory database. Also interesting is the production menu, which implements some RPG elements, so that you can level up your avatar in areas such as health, viability, clothes etc. Of course, one also has access to all the options that can be changed during the Games. The Abstergo challenges, share a title, such as explorers or Golden Boy so if one meets certain challenge targets that are then rewarded in various forms. Abstergo is a fictitious company that is located in the game in the future, and explored using the Animus historical history courses, which he can then integrate in its entertainment media (eg games).

The gameplay is not exhausted only in the already described by me, simple and intuitive control of the main protagonists. Unlike its predecessors, take here the stealth passages even more space. This like many welcome, while others might not. The ability to commit the whole city almost entirely over the rooftops, and therefore larger accumulations guard to go out of the way, as the frequent hiding and camouflage possibilities that take place automatically as soon as you go into the bushes or even a haystack, offers many ways to perform a stealth attack, especially when the opponents are still too far away for such an attack but, you can do this for themselves with a whistle, and can tempt you into a tangible, surprisingly deadly trap. The fights in successful discovery, are even in a majority of standard opponents, mostly easy to master, since limiting the offensive and defensive actions on essentials such as attack, counter-attack and defense breakthrough, and thus Videogame newcomers, as well as occasional gamers not unsolvable challenges provides. Again, emphasis was put on stylish combat animations. Gamer Cracks are but rather be challenged with this combat system, and are then more likely looking for a challenge in the unrecognized / camouflaged locomotion to reach trigger a goal without an alarm, to send a unnoticed Stealth Kill the enemies in the happy hunting grounds. This also helps the well-known from the predecessors Tarnfunktion, when one considers, for example, within a locomotive crowd virtually invisible to the guards, which is then displayed visually. Various diversion that you can take, such as the hire of a bitch, then take the guards themselves, let pass an often closely guarded Running routes undetected. To get away also available such as elevators available that can quickly get out of a danger zone a, but also distraction Items such as smoke grenades, a bring in at a flight a time advantage, but also distributed in the city of explosive barrels that used wisely, with a can be made to explode firearm to be eliminated in the ideal case, a whole group of opponents.

Neighborhoods that are marked in red, need special attention, as they are in enemy hands. One should do in such an area to look for gadgets, should previously possible all enemies are eliminated, so that you then can pursue alone his task. It can be distributed in many shops in the city, be hard looted money to invest in equipment of any kind. The strengths lie in these Games Gameplay principally, provided to a any kind of procedure available. I run as Rambo by the city, and metzle down everything lends itself as an opponent, or I prefer rather the quieter, sneaky way of playing in which you remain undetected, the player is left to itself, as well as the order in which he his orders executes, or from whatever reason, does not take into attack. Main mission orders must of course be met because only further developed the story. However, it should meet all the side missions, as well as treasures and secrets, for example in the form of song lyrics (Chanty`s) because it can greatly simplify the game because of the gained game experience, as well as the captured money, the later course of the game. In addition, of course, you can miss a lot of fun. However, all hidden gadgets must not be made equal to the urgent task be fulfilled, but can even later, in a return to such a place, are still collected.

Since this game is indeed a pirate adventure, you of course also spends a lot of time on the high seas. Again, a simple, reduced on the basis of actions control which makes it a really easy power to steer the ship, and at the same time also perform powerful moves. Again, a remarkable attention to detail that can not only be exhausted, the that makes the appearance of the water, as well as have reached a degree of realism the very realistic turning maneuvers seemingly amazed one. This alone is worthy of an award, if any then but a humpback whale crosses the route during the trip, and this by jumping out of the water back down immersed in this, beats the gamer heart, at least for me, higher. One can put his money in the expansion of his ship as to wreak eg reinforced hulls to defend, or heavier iron balls at the opponent more damage. The raids are an essential part of the Games, and make thieving fun. The telescope can be seen already from a distance, whether it is worthwhile to board a ship, or not. This should be considered on the charge, but in particular the level of the ship, which you want to capture. The higher the level, the greater the chance to draw in a fight the shorter. During the Games you can still build up its own merchant fleet, which incorporated a then allows hijacked ships in your fleet, rather than cannibalize them for repair of own Gefährts. After every fight the possible options, for which you want to use the ship gegnrische appear. With the commercial fleet can then make a relatively simple manner a little money, which then will be re-invested. The possibility to build its own port, is given in the later course of the Games.

Just as there are on land a lot of animals that can be succumbed (wild boar, crocodile, Jaguar, etc.), and then it produce useful items, you can also on the sea his hunting instincts run wild. Humpback whale, killer whale, hammerhead, great white shark, etc. have to be hunting subjects on the seven seas outright, and because this is a game, without having to have a guilty conscience about the real extinction. For this purpose it is necessary to leave only a dinghy at sea, and you can start having fun with the harpoon. Also, this is again kept very user-friendly, and leaves no questions unanswered.

Overall conclusion:

What Ubisoft has put here on their feet, is from the artwork that could not be more detailed and varied, a augenschmeichlerisches marvel. One can draw a comparison to The Last of Us, but must include at a valuation with which they are about to see an open-world game. The locations could not be more varied, whether it be on the dry land, or on the high seas. What the soundscape, as well as terms of getting consistent background music, the game is also here no nakedness, and white so that the playful staging, as well as the presentation of the cutscenes, always underline fit without getting too much while in the foreground pushing.

The gameplay, as the entire control is simple and intuitive, so the rare experience also Videogame newcomers, as well as casual gamers here frustrating moments, but are animated by many successful experiences to continue playing. The sole requirement for gamers who might have not played a OpenWorld Game consist in that you can not come to terms with the plethora of tasks, and therefore do not know where to start, or to stop. Here one should then act just after his feeling because it solved the to / orders and ancillary tasks to be performed is no set plan in the order of the main objective, which continues an in history but, apart.

For the experienced gamers the game can by its diverse approaches, even playful claim to, especially since some side missions, already require a little brain power. As with Assassin's Creed usual, can be almost anything climb while you can then commit on the roofs almost the whole city. Unlike its predecessors, here the Stealth percentage is a little higher, which personally, however, very well liked.

The map display leaves no questions unanswered. All goals, viewpoints, etc. are displayed. Above all, however, the opponents and their current line of sight. Some places, however, only when one has reached a not yet erklommenden viewpoints, which opened a then other areas of the map, which then exposes even goals that were not apparent before. A Vergößerungs- and turning function is implemented, as well as a meaningful legend. The menu contains all Games-related data, starting with the progress bar, over the inventory and the database, as well as the options, etc.

Anyone who should have until now played no Assassins Creed, perhaps based on prejudice against Triple A-mainstream titles, should make an exception here, because alone the visual presentation, it still leaves a desöfteren amazed open-mouthed. But the gameplay convinces with playful, easier and more intuitive perfection. The different approaches, as I approach come to a destination, and the manner in which I then up out my order, leaves nothing to be desired. Here even much individual creativity is encouraged that you even still denies most games. In many cases, however, quite rightly.

The story, as well as the character identification might not be as pronounced as in some of its predecessors, this is offset by all other evaluation criteria again, because you will meet in almost every respect the highest standards there. Even me rarely a game taken as soon caught, so I felt after half an hour already in full game at home. This is of course a very subjective judgment perceived by me, but think that there many other gamers even went so.

For fans of the series anyway compulsory purchase. For all others who have no difficulties with the variety of an Open World Games, and Assassin's Creed have been avoided, should try an introduction to Seirie latest here, since it has played just at this part, hardly matters one of the predecessors to must. Even fans of the film series Pirates of the Carribian, should find their playful luck here as parallels to the film are unmistakably present.

Players who prefer a linear gameplay, or are fixed on one side to a game genre should consider the purchase, or the game just borrow from the video store for a weekend, since you are here for one to two hours of play before a judgment can form the question for me, or not, in the form of Come.

For Video Game collectors, like me, a MUST HAVE, which should be part of every well-stocked selection of games.

PS

Looking forward to your feedback, and everyone who has taken the time to read this rather detailed review. So if I could achieve no gain in knowledge with you, I hope you still have at least entertained.

Otherwise GOOD GAMING !!

TOOOOOOOOOOOOOOOOOP! Rank: 5/5
February 2
very beautiful goods Rank: 5/5
August 26
good Lightfastness Rank: 5/5
September 12
Camper January 1 Rank: 5/5
May 17
Parfais but ... Rank: 5/5
November 19
Average product 20 Rank: 2/5
October 29

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