Need for Speed: Hot Pursuit III Burnout

Need for Speed: Hot Pursuit III Burnout

Need for Speed: Hot Pursuit - Limited Edition (Video Game)

Customer Review

Introduction:
The Need For Speed. Such was the title of the first game of the series, and thus began a very turbulent history of ups and downs on just about any system.

To date, there have been the following titles:

The Need For Speed ​​(1994)
The Need For Speed ​​SE (1996)
Need for Speed ​​II (1997)
Need for Speed ​​III: Hot Pursuit (1998)
Need For Speed: Brenndender asphalt (High Stakes) (1999)
Need for Speed: Porsche Unleashed (2000)
Need for Speed: Hot Pursuit 2 (2002)
Need For Speed: Underground (2003)
Need For Speed: Underground 2 (2004)
Need for Speed: Most Wanted (2005)
Need for Speed: Carbon (2006)
Need For Speed: Pro Street (2007)
Need for Speed: Undercover (2008)
Need for Speed: Shift (2009)
Need for Speed: Nitro (2009)
Need for Speed: World (2010)
Need for Speed: Hot Pursuit (2010)
Need for Speed: Shift 2 Unleashed (2011)

I myself have played the most titles of the series, the first of the series and can thus draw a fair comparison.

Need for Speed: Hot Pursuit was developed by Criterion, which are also responsible for the Burnout series (Burnout, Burnout 2: Point of Impact, Burnout 3: Takedown, Burnout 4: Revenge, Burnout Legends, Burnout Dominator, Burnout Paradise). So Criterion has experience with racing games, especially with arcade racers and should, according to the last very modest appearance of Need For Speed: Undercover breathe, the series back to life. Shift was more addressed to racing fans and established the early church not satisfied, but was a very good game.
Hot Pursuit will build on past successes and expresses this also coincide with the title, because part III of the series was extremely successful and is considered by many fans as the best of the series. Why has not simply "3 Hot Pursuit" chose the title, is beyond me.
Playful and graphically reminds a lot of HP to the old games, but also very close to burnout, and so now the twelfth N4S is made jokingly Need For Speed ​​(what a surprise?): Called burnout. Would have been a fitting title.

Ahead already considered with much premature praise, currently located N4SHP enjoys a large fan base. I will now describe how I myself am at this game.

Here we go: The Autolog
Central of the game is the so-called Autolog -. In principle, just the menu and the nerve center of the game, where you can be in the spirit of modern friends networks can also advert,, which mate at what distance, which has undercut time. There are also comments and pictures can be stored, readable by all.

Gameplay and control:
N4S: HP focuses entirely on the struggle glar Raser vs. Cop. Full Burnout like you find yourself on a map again, on the one gets displayed with the free events played the available locales. Here you can start two careers: as a lawman and just as common speeders. Both careers can be played in parallel, depending on what you feel like doing - may in addition be carried out also a free ride in the "Open World", without this having any effect on their careers.

The control is very similar indeed burnout, which is one of gewöhnungsbedürftigsten points in my eyes. Burnout has always been pure speed and the races were designed to control - and already there you came often not around it to slide along the boards, wild drifting and evade the oncoming traffic until the very last moment.
In Burnout 4 lacked in my opinion, much of the overview - and thus also in N4S: HP. Because too many details, too high speed and very slow control cause that very often crashes into the side, in cars or even to posts and walls.
Also in N4SHP there to boost that can recharge itself burnout-like, by narrowly escapes a crash, is racing in the oncoming traffic or good drifts.

There are several modes that can be divided in races and time trial summary. And this is for me personally one of the biggest criticisms of the game: why am I compelled to undertake some stupid duels and time trials? I can still clearly remember that formerly was also a racing game a racing game and this modes were offered time trial duel and etc. In most cases, additional modes. Now I have to live with these modes, whether I like them or not. This is the worst design blunders of the game for me.

But there is to complain even more. As in Burnout, so there are also in N4S: HP the unspeakably rubber band AI. One can practically still drive so god facilitated, the opponents hang one. Always on the bumper Particularly perverse to me is noticed in a race against the police. Not only did the cops only had me on the list and my Mitraser completely ignored, no, because the cop sped closer and closer until he crashed into my rear. I had my Boost (burnout) fully charged and operated for the purpose of this bull by the horns, but the cop stuck millimeters away from me in the rearview mirror fixed, no matter how fast I was driving. What please is that ?!
Actually it is the same for the opponents. It does not matter how well you drive, you are simply always there. And sometimes you even get centimeters before the finish line the counter, although it leads.

The time trials are pure frustration. For each touch of a car you get 3, for each driving in the lane 2 penalty seconds. In this control, the two-way traffic and the speed of the skill level are pure - I hate it, because is almost impossible here to achieve Gold and one bludgeons sometime totally frustrated his pad in the corner. This must really not be.

The Intercepter duels are bislweilen everything, but no game that degenerates into a rule in work from. But you have to make it, otherwise one may not deny the few real race.

Furthermore bothers me that you can not pause or stop all the cut scenes and videos, as well as the Slo-Mo in the game.
In addition, the plan view is set too low in my opinion and as much overview is lost.
A cockpit perspective there is no way also.

When weapons are available:
As Cop: nails, EMP, Roadblock and helicopters
As Raser (and that's kind sinnfrei): nails, jammers, EMP and Turbo (a kind of over-NOS)
Turbo and jammer I understand yet, but why should speeders have nail boards and EMP? Especially as the EMP is in a duel with friends totally meaningless, because you can disturb him every time there it because there are many people on the go. But in 1v1, it is absolutely unnecessary.

To many it is also a thorn in that the open-Word-concept was not implemented consistently. Now that I can only say: fortunately!
For me this open-world craze of recent video game history is personally quite on the nerves. I want to go racing. On race tracks. Basta. I'm already on my nerves that the hunted can turn suddenly into HP and driving around at a time somewhere where you never will again. The game is therefore partially open world. Too bad that you will be dropped off at times after a crash on a section which is far from the persecuted and you have to lose so necessarily.

Graphics:
Graphically the game makes her a lot. Routes, environments and cars are designed in great detail. In the car you can, you have once decided on one, select the body color. Here I would have liked a bit more as it was in Burnout Paradise or in Need for Speed ​​Shift: Many paints and combinations, also FlipFlop or candy and then vll even a couple of horny rims for the showroom.
Otherwise, you can put forward no criticism here however.

Sound:
The sound is okay. The engines roar, the sirens, wummt music. With an appropriate Soundanalge you will be nice pampered. Here there is no approaches for criticism.

Online fun:
Online you can basically drive the same misdeeds as offline. Either you drive a race against each other, or to hunt as a cop and speeders. Here the game actually makes more fun than offline - and that must mean something when I'm writing this because I'm normally a real online haters.
Unfortunately, there is no Splitcreen mode - actually a scandal. If you want to with a friend deny a race, you have to resort to LAN or Internet. Too bad. I wish I had invited my friends on the couch.

DLC:
Shortly after publication of the game the first downloadable content were provided on the servers. It can be assumed that it is much like EA used to give long-term support for the game yet.

Conclusion:
Need for Speed: Hot Pursuit (III) meets the taste of many modern racing game fans. Old hands is the overview to quickly lost and the time trials are perhaps an eyesore. Errors in detail and design allow HP to miss the top grade and is classified as a good, but not very good game in the series.
The game is very demanding and getting used in many parts. Speed ​​and good graphics alone make up from still no product. Criterion is but on the right track and we must hope that the team will remain as a programmer of the series entirely.
Need for Speed: Hot Pursuit is definitely worth playing, but does not come close to the glohrreichen predecessor.

Some unusual stories Rank: 5/5
November 17
BATTERY IS USELESS Rank: 1/5
March 1
Very good !! 1459 Rank: 5/5
August 24
practical and small 1 Rank: 5/5
November 25

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