I must total a thousand hours on both Dark Souls, though I appreciate moderately. Amha what has made them successful is the originality of the multiplayer and the freedom offered more than the ravings of devs. Finally, I say delusions, but it is mostly laziness. Laziness transpires every inch of wall. It cares a randomly generated level, a bunch of shapeless monsters that you oneshot 5 km through walls, holes everywhere, half an hour of work, twenty hours of life, repeat 4-5 times, force a NewGame + 60 euro in popoche alley once ... No story, no leveldesign, architecture without logic, without tail or head monsters, crappy gameplay, levelup useless etc. Even the freedom of combinations is the result of laziness, because in fact they do not care in the items, spells, armor and weapons haphazardly, then readjust what works too well over the patches. I have honestly not like to see this kind of behavior become widespread in the future. There's still a force in the 2 to set up a "good" problem, a real AI monsters, and efforts to connect the 2 to 1. But hey, it is far from a normal game and leveldesign history and it could be seen the world - ruins, decay and death. What about the graphics ... aïaïaÏe ... see the grass waving in the giant forest reminds 3D 2000s ... Apparently it too laguait, they were forced to reduce etc. Yeah optimization takes work, which is not in the philosophy of the box ... No more shame, foutage of mouth not even concealed. Pis the icing on the cake, there is no longer any choice about the possibility of being invaded - it is invading all the time, anywhere, anyhow. And finished duels 1. No one welcomes it heals, it runs to hide behind the monsters etc ... but happiness. In short half interest in the game bar will spin. Big mistake devs on this one, they obviously did not understand what made the success of the series ... Must believe that people applaud their laziness ... So wait a few months before buying the price will be lower, end patches in place and the walkthroughs available on the net.