Normally, for pure online role-playing games, so-called "Massive Multiplayer Online Role Playing Games" (MMORPGs) a monthly fee. Anyone who did not pay, the remained of entry into the huge, fantastic worlds of RPG giant denied. "Guild Wars" NCsoft is the first MMORPG title that does not strike the same line. But mean no monthly fees and the same, that the game is of inferior quality? I had the beta event in January the chance to test the game for a whole weekend. Character Creation After logging in, the game switches to character creation. Unlike in most RPGs here is only the choice of the class to choose from. A Bestäigung for our thesis? Far from it, for here offenbahrt the first innovation of the game. Instead of solidifying to a class, players must for a "Primary" and "Secondary" class entscheiden.Die classes are as follows: - The Warrior (Warrior): If the front line and divides the melee of powerful. Has many fighting skills, and is able to heal itself - The Ranger (Ranger): Attacks from a distance and raked the enemy with magic arrows. Is also able to support animals to call. - The Monk (Monk): He heals wounded heroes and revives fallen again. Is invaluable to each mission - The Necromant (Necromancer): He curses his opponents, deprives them of vitality and summons undead creatures to support - The Mesmer: His specialties include the lowering of enemy character values and the aspiration of life or mana - The Elementalist: He attacked from the second row with powerful spells or nationwide firestorms As the name suggests, is in the primary class to the main occupation of the hero. The secondary profession gives him abilities of selected Profession. A Monk / Mesmer for example, heals allies priority, but can also damage enemies. An Elementalist / Warrior engages mainly with magic, but can defend themselves in dicey situations with sword and ax. And with such a large variety of different combinations, should for each Be the Matching mixed class here. From budding heroes and henchmen After setting the name and appearance of the hero, invites the start area. This will start you on the road to Recke Ascalon City. The trip to the city is the tutorial, where you learn to control the game (without other players). This is about aschend intuitive and simple. Playing one learns how to move, equip his character and enemies besiegt.Am bottom of the screen you can see the Skill Bar with 8 standing available skills. Above this is life and mana bar. To the right of the party-Screen and the Kompas together with Mini Map. A button at the bottom left can be menus such as inventory or attributes indicating which can be moved anywhere on the screen. On the last third of the way a warrior kreutz the way of the player who wants to join him. The offenbahrt the next innovation in the genre: When things lacking human players can be hired (for free) NPC henchmen. These behave thanks to good AI relatively clever, but it happens that they do contrary to their class. So it happened that my NPC monk spontaneously decided to go into battle, antstatt to heal me. The result was a senseless heroic. Nevertheless, the so-called "Henchmen" are an acceptable substitute for human players. What to do? After the end of the tutorial you get the first city to face. From here on, the players reveal several options: you can either alone or with other players to explore the surroundings, solve missions or participate in PvP (more on that later). It should be noted that outside the towns and outposts for each party its own region is geneiert, which means that they will never get other parties on their forays to face. By dissolving missions drives you forward the (slightly tired) plot and reaches new regions. The missions that are built like giant quests take place in separated from the rest of the world areas, and take the advanced Spielverauf up to an hour. One cool thing: In the missions, there are cutscenes in which the participating players are installed. Thus, a sense of total integration comes about. Guild Battles: PvP in perfection As already mentioned, the player has several options to participate in PvP. The easiest way is taking part in so-called "Team Arenas". Here randomly selected teams compete against each other. A nice pastime but "real" PvP you get only when you join a guild. Because then they have the opportunity to participate in "Guild Battle". The mix of Capture The Flag, Team Deathmatch and Domination reminds of known 3D-shooter and plays similar afloat. And just like in the representatives of this genre, decides in Guild Wars less equipment and character level (the maximum character level is 20) to victory, but rather the skills of the player and the team play the guild. Running paths, skills and tactics need to be matched exactly to win. This addicting mode is the focus of "Guild Wars", and represents the most important enhancement is the MMORPG genre. Technical Guild Wars is characterized by a very pretty graphics. In particular, the high visibility that details how footprints and the mirror effect in the water offer something for the eye. Despite the nice appearance Guild Wars is very frugal when it comes to hardware. Another plus point is the so-called streaming technology. Instead of all the files to upload at once, they are only pulled from the server when they are needed. It takes no longer than a charging time and thus relieves DSL users. For modem-owner I would hope, if all game relevant files are available on the game disc. Conclusion After the three days of Guild Wars, I was thrilled by the game. The game knows it by its Inovationen to captivate and motivieren.In stuff Party education and trade, the game is still in need of improvement because entschprechende interfaces fehlen.Ich can only recommend everyone to take part in the next beta event and the game to try. I'll definitely be there.