Personally, I prefer the old versions before

Personally, I prefer the old versions before

The Legend of Zelda: Ocarina of Time 3D (CD-ROM)

Customer Review

In Zelda that's, like other "quasi religions" in the games industry, always a bit tricky. Subtracting through his mind, and thus floats possibly against the current or simply jumping on the hype, because it finally represents a Zelda? Granted, I like the series quite displeases me but what is sometimes made of it. The list is long. In Wind Waker I find the search for the Triforce Teien as absolutely unnecessary as they can be found in the final game and the aspect that one dungeon with a computer-controlled partner does strikes me personally too short. In Twilight Princess, I find that the dark kingdom, the "Twilight Zone", so to speak, comes much too short and there would have been a more beautiful interplay between light and darkness - can make - although seen many times. Nevertheless, I like the title!

In Ocarina of Time 3D I feel somehow that way. Can I use the N64 version almost completely sign off, so add up in the 3DS version things to me something negative prick in the eye, even if they are taken for the game, which of course is not the same really change. Let's start with what the fastest notice: The graph.

Big plus to the Überabreitung which was not carried out at all points what you should say every now and then. Can clearly be seen that it is precisely the link has been extensively reworked and now above all as an adult is much closer to the artworks of that time. That would be and who says that no longer looks nothing like the N64 should be easy times compare the artwork of that time with the in-game version of Link. Unfortunately, not all characters may enjoy this plastic surgery and so crabs just NPCs, so minor characters, rum with the same models like with the N64. If perhaps not immediately, because of the small screen indeed contribute something to improve, but that's a fact.
The game takes place in textures continued. There are revised textures are really well done and also old textures that are marginally become sharper by better compression. Still, there are things here too where you can exercise skepticism because some textures have experienced significant increases in contrast, why grass and water now often come along very colorful. Especially when water does this affect in some places slightly negative, because it works by cartooniger and not as real as yet the N64. Spinning the yarn is on, so you can already attest to the intro that the sunrise from the light mood forth more of a sunset while 3DS is, while you are still able to experience a beautiful dawn on the N64 version. But we do not want to travel to Absurdistan. It's a fact: Although the approach to the artwork is a good move, as it is a pity that just had to forfeit some of the details supporting characters again and have taken the generally gloomy atmosphere from the N64 some new textures.

Very big news is of course the 3D effect. In the still the ghosts and myself see here not really buying ground par excellence, but you do not necessarily around to hush him. What can I say? I personally take the effect here little, because you already have to hard to estimate distances by Autolock on opponents and the earlier went without, so I can also not leave you. The 3D effect is well implemented, only in some places, especially if you crawl through narrow and dark passages, can cause duplication. The 3D effect is compatible with motion control and not necessarily because it is indeed observed the well-known sweet spot that later something else. As part of the 3D and the former pre-rendered, fixed backgrounds have been converted into real-time 3D of course. Without the 3D effect would not really work, and here again is a big plus to Nintendo, because some of the revised "cardboard cutout" have become really terrific. Especially in shops it is now inundated with small details that are in the foreground and background. Something ugly but that it is the city Hyrule got here a real makeover and now looks to the marketplace rather than by Carnival to truly medieval city. Clean and nicely implemented, it is but a certain flair - the old-established flair - no longer exists, in my opinion.

Otherwise, it should be mentioned that there are still huge areas that still come along as empty as on the N64, just when it comes to vegetation. Here and there a small blade of grass grass as 2D Sprite (cardboard cutout) and that's it. Too bad, because here the 3DS falls short of its potential.

At the sound box has little shaken, just a piece has been added and even by an orchestra. Although the old MIDI tracks sound still good, though a little different with the new compression, but also ier it is a pity that DAS Zelda simply could not enjoy full orchestral support. During normal DS it was indeed in some games, so the 3DS is again behind the possibilities. Too bad.
The effects and the voice of the link have also remained the same, but just the sounds of swords to get used to the new compression. Generally not bad, but those who know the original has to get used here too something.

As part of the port to the 3DS has of course also revised the control. The key points are that, for example, now easily switch equipment via touch screen and you can perform some things by pivoting the 3DS, such as the targets with bow and arrow. In particular, the exchange via the touchscreen makes affordable in many times mentioned water temple, because you do not always have to pause, but can play through liquid. Is also commendable to mention that you can let yourself learned melodies of Ocarina anytime while playing Show at bottom of the screen, which is very helpful ausfällt.Die motion control, however, works quite well, but here everyone has to decide whether it will make use of it, because they is optional and can tend to that the player loses the sweet spot, which in turn can result in blurred or double images. Who has not shut off the 3D effect of this problem, of course, and can also appreciate a soft-focus, which is then turned on, the optics thus quite appreciates again.

As a bonus, the Game Master Quest is available in a revised version to be said mirrored only between different versions differs. Other changes are otherwise unknown to me here, who has found something that may like to point (where there will be plenty of "notes": D). However, anyone who wants to experience Master Quest must end the normal version once - a game from start to so there is not.
For those who do not want to take on the heavy version of Ocarina of Time is still the possibility of a BossRush mode ready, which you bought in the course of the main game. Link goes to his bed to sleep one can fight again and go to highscore hunting here on time already defeated bosses. Apart from that there are no extensions. No new dungeon, no new settlements, nothing.
For the purposes of Vercasualisierung but new aids were built, which was much must accept mandatory. Only the visual aids in the water temple can not be avoided, make the temple but not really big easier. Anyone who has been in the level, or twice, or ten times in the old versions, the layout has already internalized so that it can easily pass through to doors without these optical markings.

Probably leaves only the bottom line. Ocarina of Time 3D is unfortunately only half remake and semi porting. I certainly do not expect a whole new Zelda, but just the fact that was not revised as much as it might first seem slightly negative values. Sure, the title is still the quintessential Zelda, yet there is the adventure genre clearly marked and one of the best stories in the Zelda universe (I myself like Links Awakening and A Link to the Past but more), but it is questionable why you have not ascended the full program - so called as orchestral music. That would have been nice not only to mark the 25th anniversary, but would also take something the taste of fast Mark that seem to go Nintendo and other manufacturers with a "rehash" -Lawine. This flavor is enhanced by the way, some "manual", which is only a leaflet. Clear, to save paper is noble and necessary things stand on it, be mentioned even once again in the game, but I've personally he prefers something material in hand, which is why I must exercise some criticism here.
Visually, the title can be seen in any case, but personally I find that the generally gloomy undertone of N64, as well as some color moods were there nice and athmospheric. The basic framework has remained and even so many a bug N64 is - according to developers - to find, because you wanted to be as close as possible to stay on the N64. Musically they Cancer t around the Midi-genre, but the music still work, which speaks for their quality.

Who has the game already so may consider whether the changes are really worth playing the Dekubaum again, or if you can not do it again in a lust attack on the N64 that. Who has missed the game can blind grab for 3DS version, but the unit is to buy only because Zelda I would not currently recommend also. From me 3 stars, so a "not bad", but "I like it" or "I really like 'I can not give here, even though the game is seen nunmal equal.

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