The driving behavior is initially a disaster, but after a few hours of play, it is not so bad as you think. It makes at the beginning of the mistake and braked too rare, also have to perfect timing for the handbrake find out first. If one but handles understood times, it directs itself quite good and you can steer precisely through the streets. The driving behavior of GTA IV but I find still regarded as the best, but this is certainly a matter of taste. The driving behavior of watchdogs I would therefore classify "mediocre" as, have quite seen worse. The damage model of vehicles is unrealistic, but nevertheless part white to look nice and part white quite extensive. Just look at the shootings vehicles simply gorgeous, but the way in which these acts are just damaged a bit unrealistic.
The mouse / keyboard and gamepad control of watchdogs, however I find a bit sluggish. The destinations with the mouse is extremely imprecise. On the Internet there are a few tips, which you can improve this but bring plenty of that too does not. Even with Gamepad it feels no different to, apart from times of sighting. Overall, the whole gameplay is in combat a pretty sluggish feeling and loses some of its gameplay.
Very annoying, I feel that you can not continue in the third-person view zoom out. I can not stand it if one's own person as much screen space wasted, I like to have a better view of the surroundings.
The main problem at Watchdogs I see in the campaign. The main character's looks overall very pale. One is at the beginning "threw" into the game and knows first not at all, what is at stake. It is a declared in the first missions it fast what is at stake, but your character is simply always pale and arbitrarily. Man builds no sympathy with Aiden and his family, but just that is extremely important in such a game. In all parts of the GTA characters were having a great strength, one has this liked or hated, they had good and bad sides, and were finely worked out. When Aiden but affects the whole is indeed trying to provide some depth with the family .. seated and superficial. Aiden seems to me just like a pale any character who can not tie me up. So you make a story mission after another, but the game just pulls me in its spell. It continues to play, in the hope that the game itself has yet to develop, but it just comes nothing. The game seems superficial and can grab me not easy, it splashes in front of him, is nice to look at, nice to play .. but it's not all.
The problem is also that watchdogs hardly stands out from other titles like GTA. The size of the world I do not care, but also in the world watchdogs is extremely sterile and monotonous. Surely you can see here and there pedestrians, but there is hardly walkable building, hardly anything to do in this world. Assassins Creed-moderate watchdogs offers a variety of side missions, but boring repeated over and over again. Bring cars with a time limit without damage to your destination, gangster hideouts excavate, protect anyone tracking, civilians or stop a convoy. This all sounds like fun, it is also. But that makes it exactly 2 times, then it is found "is always the same" and it bored a only. Except that these missions give up XP, these serve no gameplay. In GTA gabs this question mark, then where bizarre or funny stories were told, because the side missions were fun because you never knew what a now expected. But watchdogs in the side missions repeat churning, only the location is different and I've got the desire quickly to the side missions lost. Otherwise the world of watchdogs invites hardly to discover, there is nothing erspielbares great. Away from the Campaign watchdogs provides too little incentive.
A great "innovation" in the watchdog to be hacking. But you will be thrown with this item so that it's just nothing special. I think it's great if you can boot up bridges, control lights, open doors, etc., but also here. It bored after the first 30 minutes of playing time. If emissions can then still certain cabinets "blow up" or boot covers that I find very well done. But after a short time I find hacking just boring, almost disturbing. Even chases are extremely monotonous, because one drives around only stupid thanks Hacking and waits until the time display "Q neutralizing" stands, then a traffic light is switched to green or a ramped Preller and the police car's history. Chases so lose their appeal.
Watchdog is certainly not a bad game, but it's at least not "my" game. Most have simply seen far better in GTA IV / V. The quality of the missions, the open world, the handling, the storytelling. Watchdogs is mediocre, but as a gamer even higher standards through GTA one is just normal. If you then consider that GTA IV was released in 2008 and six years later in 2014 watchdogs but playfully still no longer creates, as such "old" game. Regardless, it creates watchdogs just not captivate me. It comes down to little game, one drags himself practically from mission to mission, but it is not captivating. Did the game not quite played out, but now also no more desire to continue to play, it just gets bored and looks sluggish. I think Ubisoft has nevertheless delivered by watchdogs a good basic game and can now learn from our mistakes and do it right and Feedback spend more on subsequent successors here. Also now is the graphics engine, whereby the emphasis on story and the world can be interpreted in more followers.