But for the game:
Who can not do anything with Dinasty Warriors, the game can imagine as a mixture of the MOBA genre and a Battlefield (Conquest mode) is most likely. Fighting is to distributed on the map Castles, fortresses and outposts, which then send the entities claiming the new units into battle. The player acts as excessively strong "elite" in the field (but which also have the opponent).
The story itself is - without wanting spoilers - summarized quickly: Once again Hyrule is threatened by all sorts of monsters and dark figures and, as usual, it turns out that once again a hero is to exactly the right time and right place.
The presentation is quite become chic and would certainly also a "Zelda" justice. However, it must be said that there is already a noticeable difference between characters and environment. While characters and enemies U seem to be quite at the level of the Wii, affects the environment in some places rather load-gene or even load-load-Gen. There are quite a lot of variety and the occasional nice little details in the decoration, but much of it is repeated, and many parts of maps seem more designed as organic or as incurred or built. The forts of the game, for example, always square and possess except up to four gates (each one in each direction) and magic crystals (?), Appear at which new units, actually nothing. Here I would personally quite liked a bit more variety, even if this means the number of opponents would have suffered.
Speaking of the number of opponents ... it can really be a lot of enemies in the image at the same time, while there is but unfortunately it every now and then before that opponents will either emerge later or visible or may spawn only. This can never really say so right about the game sometimes can make quite unfair.
Audio Technically, there is almost nothing to complain: The surround sound via the gamepad works perfectly. It is certainly not a 5.1 sound, but you can certainly eg track the Skulltulas belonging solely by what already works really great. As is customary in Zelda titles, there are actually no voice. Conversations and appear as text and more than a short "ah!", "Uh!" or "hrrrrm" is not to elicit the characters. Before, after or sometimes even between missions of the campaign there are video clips or a kind of slideshows with pictures. The latter are supported with narration, which exists in English only.
The translation of the game is for me personally so just by - especially since it somehow is a Zelda title. Many phrases or statements are simply translated literally, even if that depending on the situation is not really reinpasst (sorry, an example I have not recovered spontaneously, as not all texts appear strictly to the script). In addition, the old problem comes with "you" or "your" in a medieval context. In Hyrule Warriors will unfortunately geduzt throughout what may fit safely in some situations, but partly acting really weird. That Zelda appeals instance link with "you", I can still tell halfway, but that also goes in the other direction: A recruit who appeals to the princess with "du", shortly after this has ever seen before him for the first time ? Impa - here as combative bodyguard and not as old nurse or counselor - duzt equally diligent it happening, whether against Link, Zelda, or a stranger. That does not fit but ... Add to that a certain tendency to repetition, which is probably due to the original translation from Japanese. Sure I can not tell, but sometimes I thought only "Ahh ... Captain Obvious!". A villain flees from the battlefield, the game will display the message "... has fled!" and for a second it notes Impa that the villain had fled. Great. Or another example: An Ally responds with "Can you use our help once again?" Impa and responds "We could use your help again." So at least I feel such passages rather ugly.
Apart from such little blunders the game, however, is quite successful. The playing surface itself is partially but confusing and the touch screen or second screen on the gamepad was involved rather halfheartedly. Who plays with TV, looks on the gamepad only the energy bars of your own allied heroes and the last 4 or 5 mission objectives (of which in any case only the latest applies). The minimap can be found in TV picture and you have here partially (and depending on the size of the TV picture) look very closely in order to identify as "one-way streets" that are marked only by small arrows. A classic inventory screen does not exist. You can always have a second weapon active, can be changed with the DPad. Alternatively, you - solely for this purpose - to use the touch screen. By moving the mouse over this seems a kind of rubber band selection. Depending on where / when to take your finger off the screen, you can select the object. Why not have an easy installation, a small number of symbols on the screen, you can click on them, do not open up to me. It would have, for example, have only briefly view the inventory of A Link Between Worlds (yes, it is a spin-off to this comparison but must put up with!). This can be operated much more intuitive, even on the quick selection. In the heat of battle you have at Hyrule Warriors better choose anything because without looking exactly is unfortunately nothing. In addition, many items or skills that are really just "Reskins" as means to an end. It's nice to have classical elements such as bombs or the bow, but if the latter then makes for example barely scratches on opponents, which is rather strange.
The heat of the moment is also a good point for a final point of criticism: The Adventure mode and its absurd rating system. Who denies missions here is with notes rated (A, B, C, ...). There are three categories: defeated opponents, suffered damage and time required. Actually, the three categories are so easy to understand. In all three categories really a top grade is to gain as much already tricky. It is quite possible to complete some of the missions in 5 or 10 minutes. Unfortunately, that's enough then but depending on more than a C or a B, because you will then - even if one has been successful and highly effective - have not killed enough enemies. So you have in some missions really still dawdle and not the boss fast do, because you still have to kill 200-300 disposable opponents who might also take a while to appear new. The fact that the then sometime again with the time taken bites, I do not have to mention well.
Overall, you have here indeed a nice spin-off title that no case can be compared with the previous games of the Zelda series and must. Would I buy it to me again? Definitely, right now even with the reduced price. For the money that you so perhaps save yourself, then you could be in favor even buy the DLC advance.
Yes, you read correctly. Unfortunately Nintendo jumps lately more and more on the "Day One DLC" -Train on, even if the downloadable content is not yet available. Who the DLC already buys, gets a shade Link costume. Further challenges and probably some more cards should then follow in the course of next year. Since I fundamentally do not mind, but then must be offered as early as the first day of sale on sale version something? You can not even see through relevant advertising for it, since it was prominently located in the main menu of the game.