Positive contents:
+ The take over of the own Shepard in the 2nd part
+ Reunion with old friends
+ Larger group selection + deeper characters of Squad
+ More varied missions and more places
+ The whole storyline (Epic!)
+ More one-making power in dialogs (action buttons)
+ More different enemy types
+ 6.4 tons cutscenes
+ The new Normandy (WOW!)
+ Upgrade system in the research laboratory
+ Personal logbook with Squad display, updates, emails etc ...
+ A lift with the onboard doctor: D
+ Cinematic 2nd part
+ Impressive universe with extensive background. Very atmospheric!
+ Good graphics
+ World Class Soundtrack
Neuttrale aspects:
x Almost every planet / moon's resources support, mining
but in the long boring and annoying. Interferes with the story flow
x More boxes / cabinets are directly be plundered,
new minigames but very annoying. Here you could additionally install RP-desktop elements.
eg Secret codes for combination locks, Code puzzles etc.
x Cute gimmicks (Ornamental Fish, model collection), but fit
not somehow in the picture
x emissions erfrinschend, but just as linear as in ME1
x loyalty of the crew is important but it expanded too little.
Had my loyalty for example take on missions, and in conversations
desired. The item entitled "Loyal" only after the completion of each mission
obtain is too boring. Possibly point system with several levels?
x orbitals filling stations + probes: I find quite good. Is expandable (of course without nerves).
x in terms Itemisierung I would have liked a greater choice also
Makes sense. 1. armor (also) for the crew (with ~ 3-4 different protection levels / Bomi, as it is now in "Shep")
2. weapons with more different effects + values, so you must decide before the missions, and
not just "finish" only on clicks. In addition, optical diversity.
> About the story:
The intro, although bombastic, but until the 2nd half of the game, I had quite a rumble
what the motivation of "my" Shepard was concerned. In Part Cerberus was still one of the most evil and Shep a shining hero,
and suddenly one is without scruple for the work? Since I missed completely the binding (Yes, thanks for cloning -.-).
Have therefore Miranda and Jacob hardly paid attention (as well as their backgrounds have nothing in it changed).
Somehow it seemed all wrong before what I did (for Cerberus). Although I found the first part of neither the
Alliance nor the Council somehow exhilarating, but I was able to move even more in my decisions.
may also be due to the Synchro of the German speaker, but Shep was mostly completely embittered,
cynical and strange unsympathetic. Even with "blue" answers. Finally, we went back.
But on the whole act can not shake it. And when one during the final battle-film sequence bombast thingy
did not have to breathe deeply at least once, or cheer, or cry or curse ... then you've played another game: D
The inclusion of the crew in the final battle is really top notch!
However, the story runs very straight forward through the game, which is very good.
Now yet ...
Negative points:
- Shepard very little can be equipped. (For armor design)
"All or nothing" principle: No choice, you get everything
foisted as the game progresses, or it can voluntarily gone.
- Crew almost no longer be equipped. only 2 standard weapons (+ upgrades)
no armor until the Loyal-dud.
- No MAKO !!! (Hammer Hovercraft I had only about DLC)
- Clippingfehler, sticking in the botany> Reload
(Why is there no jumping function?)
- Keyboard layout, a disaster. No weapons Shortcuts! No inventory,
no character arcs, no minimap in missions. Welcome to 1995!
- Enge Hose Level (therefore need to no ... Super Map * cough *)
- Quest Log + Charstats only accessible via the main menu!
- Ultra Poor: sprinting, climbing, crouching everything on the spacebar!
(When the path printen opponents it happens so often that one with his back
to an opponent in front of a box duckt-> Tot.
- Traders: in the huge space stations traders have exactly
3-4 items they sell. No supplies, no choice and feel sick:
- No option to sell something to (!). Who thinks of such a thing? There are 100s
Planet deplete, but you need only about 10% of all resources to all (!) To explore!
The ability to sell the resources eg on Illium was away and would fit in well.
- In addition, not a dealer for ammunition in the whole universe !!! (see below)
- Ammunition: Why introduce the recharging when the ammunition EH
Game takes up no important factor!?! Except for the final boss.
- Btw ammo system? Hello? The civilization was (ME1) happy all weapons
only equipped with automatic heat sinks and 2 Years Later
introduced antediluvian systems again, hää ??? In addition, even Reaper use the same ammunition, ne is klar ...-.-
- Likewise, I find the reduction of Medigel on revival items, and the sudden
disappear from the universe of Universalgels quite a humbug.
- As in the first part are some conversation options, very unclear, speaking not match
. and often even completely wrong (Option: What is your opinion -> Shepard: We do it now so!)
- Too few random missions on the planet. Since it would have done a random dungeon system.
- In my opinion it was a design flaw more to go towards Shooter. This leaves only one half and half.
- Scripted Gegnerspawnen. There was in the game almost no situation where I
my Infiltrator could play (invisible). In ME1 at least still could get to the
first enemy is sneaking.
Result 4/5
For a little more depth ME3's thank God angeküngigt: D
Greeting