The summary indicates that whole section discusses the concrete by achieving windowed programs is motivating many books on C ++ only explain the theoretical part of the language by console programs. All the concepts of Object Oriented Programming are taught in this book, it is very complete!
The book is very educational, I like the writing style of Mathieu Nebra, while its tutorials are generally very well written, so I bought this book without hesitation and I am not disappointed! It was like having a teacher in front of us who explains every thing with humours keys, it's nice to read, I devoured the pages!
He also took advantage of its many returns online tutorial to complete annotations, in this way it ends a chapter by having all the answers to our questions and avoid mistakes often encountered by beginners.
The difficulty is progressive even if we feel we got up a notch in Part 2; when we begin to address classes, overloading of operators and the following chapters will require a replay for each chapter to assimilate. It happens to complex concepts with simple examples and easy to understand. It gives examples approaching subjects as we love the video game, by encoding the name, lives, the damage of a weapon of a character from video games, and other inspiring examples that can later be reused as a personal project.
// I would complete my review when I have discussed in Part 3 Qt.
Obviously it is a book I recommend to all self-taught, but also to those who wish to join a computer school or who want to have a course material next to press the book when they are in difficulties.
In short, you guessed it, this is THE book to C ++ buy as much for the quality of the explanations of the theoretical part; the concrete part on making applications and also the small price!