THE great return of Garret ... Our faithful thief Technomédiévale the period after his long-awaited debut album in 1998 (Dark Project for those who remember on PC). What about my faith except that we find a lot of similarities to his elder. The arms are about the same ... (The old baton ..) semi agonizing night atmosphere, the pick-ups etc ... However I find this new too linear component (Attention I did not say bad, it is good ...) the fact or the game is all mapped unable to leave the beaten path. Just move stupidly, few explorations. It can be done today too rapprochement with Assassin's Creed or the spirit of freedom to go where we want, climb everywhere (too) is pleasant etc ... In Thief, you will climb only there where we tell you and the AI will react ... depending on his mood! it's a little bit of a shame for a game which for me would have deserved a little more care on this aspect. Big fan of the first Dark Project I stay still on my hunger to have expected too much. That said I would highly recommend it to anyone who wants to avoid bourins games and prefer a good little thrilling infiltration .. Men Women At your controllers and most importantly .... stay hidden!