The control ruined much of the game

The control ruined much of the game

Killzone 2 (video game)

Customer Review

Topping the list criticism, and almost silenced everywhere, unfortunately, is the lousy able control. Instead of responding precisely and finely as you're used to from other shooters, the controller is desmaßen insensitive and spongy and delays the one only thinks of the the own controller is broken. One must move the stick almost 1/3 of the movement space before any motion is started, and just the other way around if you want to stop at a certain point she draws due delay even after. Precise targeting is thus almost impossible, you go with the movement mostly on the targeted point. I thought it was at first for a bug, but according to various sources, it is intentional and is not resolved by a patch.

Apart from the control miserablene Killzone 2 is the hype does not do justice. Graphically, it looks at first glance, although promising, but does not come close to the early pre-rendered (and advertised as a game) Trailer. The textures are ib extremely blurred at close range and detailarm. But for that, the animations and many effects (explosions, smoke, ...) stand out positively and lift Killzone 2 at least on the PS3 visually quite far upward lift (though Call of Duty 4 is better).

Acoustically it looks very good for it, from the rousing orchestral music, about the powerful effects through to good speech (except for the fact that the script every other sentence had to refit the F- or S-word). Likewise, story and characters are fairly flat, from the setting you could have done much more.

Similarly, flat as the story is the actual gameplay, the levels are linear allesammt and feel mostly like a rail shooter against (quite cleverly acting) bots. Storms in space, go for cover, shooting until no new opponents come, waiting for the one character to open a door or press a button and go to the next room. At the beginning quite fun, later tedious chore. Variety there moment during the ca 6 hours short Kampange barely.

Multiplayer moderately solid Hausmanskost is on offer, but weaken with many balancing. The Helgast team is generally always inferior because you thanks to the shining eyes discovered her player models already in kilometers, while describing camouflage ISA team is barely visible in the gray / brown level. Also baked proves the transport system. It starts with only one class (Rifleman) available only by very long games where solely the Kills count, step by step, new classes, weapons and special abilities are unlocked. And it is not like in Call of Duty just about anything better things, but about benefits which bring the whole game balance confusion. Be it the completely invisible sniper who "looks like an enemy" Saboteur extinguishes half opponents innovative team, or twice as fast Assault Trooper of the more enduring results than a novice player ammunition and other unfair units. iB at the start when you can days use only the standard weapon makes the game against experienced opponents About hardly fun ... The weapons, classes and points system from Call of Duty 4 shows how much better it could have done.

The bottom line is a very short presentation and default nice (but not overwhelming) shooter who refrained but unfortunately only average but badly messes in multiplayer part with the Ballance. And the spongy control can ib in the turn out for the multiplayer part for many a Gamebreaker ... Before you even thinks the game should buy you necessarily play the demo, so you can advance an impression of gain as much him control spoils the game, or if he can make friends with it.

Fragrances in the truest sense Rank: 5/5
October 29
TRSE not well Rank: 2/5
March 25
Kit on top Rank: 5/5
April 26
BF4 still as fun and pushed! Rank: 5/5
December 6
perfect 1 4126 Rank: 5/5
March 24

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