What we have fought in the past. With developers and publishers. Hours, months, years, we, dear friends, left on the battlefields of the Games universe our nerves and a lot more (money).
But now appears from '' Tampere, Finland '' from development studio Colossal Order in cooperation with Paradox Interactive. A new milestone in the cities simulation.
Let. To the important things, what do you need for a decent big sandbox building simulation game
First of all, a sensible game engine. With the so-called Unity engine Colossal Order has hit the jackpot. Not only that said based on c-sharp / C ++ / JavaScript and Boo. The engine is malleable and easy as knead, provided one knows what to do. Due to the high stability and performance so things like mega sandbox cities can transpose well. Compared to SimCity (2013) of Maxi & EA based on the Glassbox engine, this is apparently too complex and susceptible to faults. Since at SimCity always comes or the load times even in offline mode dropouts are just too long. That may of course be due to the loads half a continent with a dozen Sandbox cities, which then also need to communicate more with each other. Well, who likes it. The concept was of course a release to have been quite different than it was in SimCity 4. course.
Point 2. The graphics and game mechanics
Here can Colossal Order flex its muscles. The scene is strongly reminiscent of the accident SimCity 5 offshoot but looks yet upon closer inspection lot Tangible and partly realistic than the Maxis colleague. Here one has to be not killed the feeling of any crowded and senseless buildings. On The Contrary. Where Maxis can cut a big slice, the Mod Tool and editor of Cities Skylines. Here one has brought not only advice from gamers. The developers came up with, we give them everything but in the hand and then you can lend a hand and get creative. And that's it my friends. Who can knows a little itself create 3D models and they intigrieren into play. Or new intersections and traffic islands tinker. ETC.
Now many think it waaaaaas has felt 10 years lasted eh time someone came up with this brilliant idea. Man oh man, I think it is not easy. Every game that wants to survive long a Mod Editor or tools has now times that allow such a thing, see Skyrim etc. Why not have SimCity 5, why do only a handful of people come from Finland to paint here all tears of joy in the face , Well.
The gameplay has been revised and thanks (SimCity 4), '' Cities in Motion 1-2 '', experience, very well done. Everything is where it should be and the best part is it works from release until now error free. At this point, a big compliment to the crew from Finland. For what man actually get nowadays is no longer taken for granted.
Roads can be more easily embarrassed and adapt perfectly now. Various one-way streets to new perspectives in terms of traffic. Roundabouts, highways with sound insulation. Water and electricity installation and always have everything well in mind. Everything fits and is even for me finally understand. The basic structure is of course the only just a bit different but still surprisingly SimCity 4. What eg well. For the first time it is now possible to frame itself districts and to designate itself and configure. This means you can cities in distinct regions and this Specialize. The result can be quite impressive. Electricity, water, sanitation, education, everything is there, even the bodies have now times into a graveyard. But there are other games out not this.
Buses, subway, trains, planes, boats are of course also present and perform their duties according to your budget. There is so much more but that you can explore everything himself. Everything Is Wonderful.
Point 3. The Size
This is the best of everything. While SimCity 5 had a lot of criticism due to small construction sites (3-4 km²) per City. Is it possible to buy per card and the starting point up to eight fields now. Those of the total population will be unlocked depending on the population. Pö a Pö you get such a construction area of a total of 9 boxes ready keep together 36km² game. Is Genial love gamer or what. Depending on the style of play and urban planning you can either build a small settlement or plant a mega city after another on the map. There is something for everyone. Already 2 days following release Steam has registered more than 1,000 mods from other players.
What a terrific start.
The hardware requirements of human fall:
An Intel Core Duo with 3 GHz to Intel i5-3470 3.2GHz
NVIDIA GeForce GTX 260 and GTX 660
DirectX 9.0c to 11
4GB of RAM to 6GB of RAM
4GB HDD
Internet for the one activated by code. or for updates and mods.
My conclusion after 2 days of continuous testing. I want to know what Colossal Order has delivered here in my opinion is worth gold. Not only that the price of 27.99 euros on Steam is extremely cheap. No one gets a really good match for his money. I believe that the first reviews on Amazon a clear message and a rating of 88% by Gamestar, which has not even managed to EA. SimCity 5 was 69% at PCGamer.com then get to right. Looks great on Youtube over and read the reviews of the magazines and then decide for yourself what you think. I think it's terrific.