What happens? Background of the expansion is an ancient Egyptian exhibition that comes to Arkham. And with it of course also numerous artifacts, manuscripts, arcane knowledge in the city - and with it the myth and his powers!
Against this background scenario there are appropriate extensions for various card decks for about Mythos deck, the encounter card and the equipment of investigators - all breathed Egyptian. In addition, there are a few 'suitable' masks for Nyarlathotep and the Dark Pharaoh as 'Messenger'. This represents an optionally employable 'harbingers' of the Great Old Ones, which it ultimately still applies defeat - a Mechansimus who reappears in many other, later expansion and the pressure on the players by several small additional rules or - Use increased modestly.
The cards are easily added in the existing decks and you're set. Thanks to small icons on the expansion-material (as it is with all other extensions, to date, eight, when I'm in the picture right?), The deck can be easily separated again after playing if you do not integrate the expansion material as a permanent condition want.
The effect of this expansion is at risk - compared to later / larger add-ons - relatively small, the pressure on the players does not rise too much. Rather, it is the mood of the game, which gets a special touch by "Curse of the Dark Pharaoh": all dive ancient artifacts on, ancient Egyptian myths slowly take from here and now owned by the Dark Pharaoh takes its toll!
The extension can be easily integrated into any event based game. Because of the attention to detail I give the expansion quite four stars - as I said, was "harmless" for 'movers' and players with fun atmosphere, and in many respects.
Muahahahaha! IAE Shub-Niggurath !!!