The new open-world reference?

The new open-world reference?

Grand Theft Auto V - [PlayStation 3] (Video Game)

Customer Review

This question can with a clear "Yes!" be answered. OpenWorld is now indeed long no longer equal OpenWorld, but what Rockstar Games delivers the latest offshoot of their cult series, the big screen is quite small, despite weaknesses detail.

Thrice GTA please!

The most noticeable change to the recipe for success has been made at this time protagonist. Stop! Protagonist? No, this time there are these three! And what one or the other makes skeptical, arises during the game as though courageous step out, but the director opens up many new possibilities and after some playing time liquid goes out of hand.
Man is no longer in the role of a lone warrior. You have three characters each of which has its own story. Specifically, the characters are very different. Michael is a former bank robber who can lead a carefree life at first glance, Franklin comes out of the ghetto, but wants more from life. Finally, there is still Trevor violent, loud, psychopathic, but with reasonably insightful moments.
Trevor is probably the character who most polarized, not least because it probably is the first main character throughout the GTA story, which is really mischievous. Nevertheless, to get hardly fail to laugh again or at least smile when Trevor and his unconventional way enters the digital stage.
Three different characters, yet they are all somehow connected. What animates the story, but was also reflected in the gameplay as a helpful trick: In a moment you are flying with a helicopter Trevor at a high-rise building approach, the next you switch on Franklin to expel unwanted pests around with a sniper rifle.
In free play, however, is the change of character of taste. Each character has different abilities in areas such as driving, strength and endurance, which rise with the activities but little by little. Likewise, each has its own special ability. Michael may be similar in Red Dead Redemption trigger Bullet Time for a limited time, Franklin has the same ability when driving and Trevor gets little damage when berserk.
The changes are stylish as zoom out and zoom in by satellite and shown often show little story from everyday life of the characters in the transition.
A thick skin you should bring as a player but when you zoom dares to GTA 5. The language is very vulgar to some extent, the violence very direct and hard and the image of women is not only feminists bring up the wall. For this you will often be rewarded with black humor and enormous good director.
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The real star

What would a GTA without his great game world? Despite the compelling story, the game world is still the real star. Not only does the city of Los Santos and its surroundings is greater than any previous game in the series it is also with activities that can entertain the player even away from the missions long brim. Despite the race, the yoga classes, tennis, autotuning and many other ways, it is mainly the vitality that can offer no other game world. The landscape is wonderfully varied, every scene is a picture postcard, whether day or night, rain or shine, no matter where you come from. That there is graphically better games can cope when you consider the sheer size of the world and the advanced age.
Although not quite as many pedestrians on the road as in the densely built Liberty City from GTA 4, but offer the residents even more variety in their daily lives, complemented by an equally busy wilderness. Again and again fall on a new detail. Be there. In the dwelling of a character, in the design of signs and shop windows or the crackle of the exhaust when you park your car
Events from missions are addressed usual on the radio and also that you can rumzappen in fictitious Internet offer or the predecessor expanded television programs is nothing new but this is new and the vibrancy of the gameworld describes the possibility of trading, to every action in the game world has influence. Skillful players can come up with clever buying stocks and a bit ballistic tutoring a little extra income earn around new buildings / garages appropriating.
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Driving pleasure?

They had in GTA 4 feel that the cars are very heavy, almost a bit sluggish, you can experience in GTA 5 the opposite. The cars drive more like a (good) arcade racer, steer often a bit too easy, almost floating. Presumably this is but more design decision. To get into the world fast from A to B you have a lot more power under the hood than in the predecessor. Too sluggish behavior of the cars would have seen to it more often to ride in other cars, as so many players would love. Significant differences between the handling of the cars can be recognized anyway.
Less forgivable is the new damage model that although very considerable damage to the paintwork shows the car can rarely and less concise deform but, as its predecessor, it has already done much better. This has been seen by Rockstar Games already significantly better that the change is very unlikely.
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Conclusion

In summary, you get what is on the cover: A GTA, a game on the edge of the USK, a game with eccentric characters and a vivid game world that can hour to play an hour with no progress with the story a countless ways. What is missing is now only the online mode, which is later nachgepflegt a separate chapter. GTA 5 is not a revolution, but it is a competitive game for each of the open world games like and the series is still not tired after his more than 4 offshoots.

Rating: 94%

Very Stable 22 Rank: 5/5
September 5
lovely curls 1 Rank: 5/5
March 20
Impeccable! 121 312 3847 Rank: 4/5
February 17
TV obj Rank: 3/5
March 4

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