And yes, the game still has poor AI that will make you rage in many respects, although it has the instinct for survival now. Added to this engine sounds (Indoors and bumper / roof) worthy of Dyson, the harrowing collision (with the noise "bong" shameful that goes with it) and visual damage ridiculous to wonder if n would not have had to leave them out as before.
And then there was also (and this is more surprising) many poor graphically with huge numbers of cars and circuits "upscaled" only the PS2 HD (making task), ultra embattled shadows at all Headland (we only see it on replays) and excessive quirks and pixelisations related particles, smoke and showers of water nearby vehicles. Weather conditions have the merit to exist but their representation is not tip-top and is added to the very last minute. The previous GT graphics have always been references of the genre, even if GT5 is not bad in itself, we must admit that in this respect he digs no longer the gap with its competitors ... except maybe the only modeling models "premium" of the game, but unfortunately too few on the total (only with a cockpit view).
Note also somewhat longish loads, not necessarily at the races online or off when in my opinion this is equivalent to competitors (including Forza), but it's often annoying to type a waiting time between menus, especially as the ergonomics of these does not always help to go faster. When one knows more than the game installs 6 to 10GB on the PS3 to an almost minimal gain in terms of speed, there is reason to be somewhat disappointed.
The radius of disappointments, I would also add a dissociation A-Spec / B-Spec rather unwelcome face what GT4 proposed (in addition to the possibility of accelerating time) + unable to save during a championship (function also disappeared).
So why is GT5 unavoidable despite all this?
Well, because his side "catch-all" that can seem off-putting at first is actually the first one of the great qualities of the game. In GT5, it is rare to get bored as before because the variety trials and races is fairly consistent. Between permits, races A-Spec, B-Spec, special events + all online events, admit that there is still plenty to do and without weariness. The system of "XP levels" may not always be properly calibrated (especially on the end) but it also allows to want to progress in the game to mount quickly.
Better than the nature of the different events, the prize goes to the conduct of the game. I say bluntly, GT5 offers probably the best course I have ever done in a game of its kind for 20 years (simulation PC titles included) . While it is not always hyper realistic physics engine GT5 is far more successful than its predecessors (including GT5 Prologue). Forget cars on a rail gripped bitumen that could fly alone, here the car lives, vibrates, slides, a fight at all times to have ultimate control to search for the best path and the best time. Mass transfers, changes and loss of grip, traction, braking ... everything is perfectly bound together to a game absolutely great fun. GT5 Prologue abandons also the steering modes offer only conduct "professional" (the most demanding). Fortunately, a large number of audience can be activated for the less experienced pilots. In the end, everyone is benefiting and may gradually grow and become a true ace driver (participants in the GT Academy have become real drivers "IRL"). Note that the game is perfectly playable with the handle (although it will take to turn a little more aid) but it's obviously driving it makes sense (almost imperative to control the Red Bull X2010 for that matter).
Other highlights of the game, GT5 puts even more emphasis on the aspect that GT4 endurance. Now you can count on plots (some only) offering brightness variations and cycles day / night complete, it can be added to the weather. If you dream of doing the Nordschleife or Le Mans circuit as in reality, expect a masterful slap as these plots are modeled to perfection and just offer these new features not only aesthetic (piloting at night or on ground wet will give you new sensations). When we plunge into the night through the Eifel forest by heavy rain and then points to the dawn with mist settling on the horizon then the 1st sunlight through foliage dazzle 200km / h attention to driving ... of simply magical moments, this is what can give you what GT5!
Besides all this, the game also offers a track editor, admittedly limited, as more than real generator publisher, but welcome the idea (unprecedented for a game of this size). This feature makes sense especially in the rally of the game where it seems self-evident to the creation of special "random".
If you are admiring the curves of your cars (at least 200 "premium") you will love the photo mode (travel or in-game) inherited GT4 but in a much more consistent quality (result almost photo-realistic moment).
GT5 also inaugurates the series online. Prologue but also had a very very limited (only public room). Now you can create your own private rooms and invite friends for custom parts. The interface is not always the most practical but we made it and the game offers great ideas like the practice sessions or pre-loading of tracks (for starting a race quickly). Hopefully Polyphony improve this part in the future, we can say that GT has successfully shift to community features on this generation.
The game has probably been released earlier than expected (despite the very long development) not to miss the crucial holiday season. As a result, we feel clearly missing a game finishing in many areas and many features announced are absent from the final game day of its official release since ... but integrated by updates. Which brings me to precisely this important aspect (see primary) to be connected to the net with the PS3 if you plan GT5. For besides the different patches (including some very important as 1.06), you can access many features only available as online (online shopping, car sharing, giving, remote-B-Spec race, etc ...). It would be a shame to miss this.
With GT5 is a little "I love you, me neither", the sum of good and bad qualities will surely balance but the differences are so great between them that everyone does not necessarily make the effort to "fit" in this game to really appreciate its subtlety. Just like its video introduction, GT5 intrigue, fascinate or disappoint ... one thing is certain, it leaves no one indifferent, the mark of the great games?