Gameplay: Your controls Belmont as usual from the pursuer perspective, fights against lesser but more
dangerous opponents. The boss, for example, remember the Titans from the size of opponents of Lost Planet and Shadow of the Colosseus.
Your one class rather than mass. You can block and dodge, which means you have to könnt'ihr.
Otherwise you have against the clever attacking opponents and the many intermediate and final opponent no chance. Compared
to other similar titles no stupid Buttonmashing here is hip, but concentration. This means in
Block the right time to dodge at the right moment to choose the right attack / counterattack, the powers wisely and
Resource-friendly use, etc. During the game come naturally new attacks, combos, powers, objects and
Magic added. This means you can construct your experience points. Even the clever use of light and shadow magic is needed
to deal with certain bosses and puzzles. At certain points of the game, it is necessary that ye conquered a "mount"
to get ahead, for example, giant spiders, trolls, etc. The jump and climbing locations are partly demanding, but never umfair
or annoying. Very rarely you have at certain points of the game "time pressure". The mystery is very varied, you treat
sometimes a pleasant respite from the stress of battle and emerge at exactly the right places. Very nice is also,
you are receiving a riddle help using experience points. 5 of 5
Graphic: A real beauty! Great scenes, some giant bosses, great animations, no stuttering / slowdowns,
ie Mercury team delivers absolutely convincing work here. The only major drawback is the lack of free
swiveling camera. 5 of 5
History: Great drama and exciting structure. Although the motives are known from the outset. Of course
also you do not invent the wheel. Unfortunately, the end can not quite keep up since. 4 of 5
Acoustics: acoustically the game of AZ is a feast for the ears. Excellent English speakers ,. Epic background music,
which always adapts the drama. I say as an example only: the fight against the Titans. Just great ! 5 of 5
Game Size: Was a Dante's Inferno rather a quicky with not even 8 hours, play time on Normal to Castlevania takes
Time to tell the story slowly feed on your merciless end. It does not come to a second of boredom. Also
it pays sections which are individually selectable to play with later acquired skills again, because you only as to
certain extra zoom comes. Playing time is non-fatal attempts :) loose about 20 hours, and not one of them was unnecessary. 5 of 5
Conclusion: Wow, what leap into the 3D era. The vampire / werewolf adventure by Gabriel Belmont manages the famous
To copy game elements (fight bosses, puzzles and jump deposits) from other action adventure not only, but each
to give a personal touch and thereby distinguish themselves. In particular, the atmosphere, marked by the genius
Soundtrack, the atmospheric prachvollen scenes and challenging combat system stand out here. The only large
negative was the fixed camera angle for me, as this caused some climbs and fights for unnecessary confusion.
Pro / Contra (for quick viewing)
Pro:
- Superb graphics and scenes
- Excellent animation
- Epic Music!
- Challenging gameplay
- Many varied puzzles
- Puzzles can be shortened with the use of experience points
- Moderate jump deposits
- Many mounts
- Tons expandable capabilities
- Many Boss' and between opponents, each requires different tactics and skill
- Grandiose last scene ...
Cons:
- No freely rotatable camera, thereby often view problems
- From the middle of the game too little secret hiding places
- Invisible edges and ends of the earth
- In the last quarter of the game a couple of annoying trial and error passages
Overall Rating: 5 of 5 stars