Potty game operated with one finger and little variety. It's about Monster pulverize. Monster Tap figure running in the direction and strikes independently. Alternatively, go near the monster and an unlockable own stem (eg Round-Up) use to pulverize the monster. In total, there are currently 6 different backgrounds, each with 6 tasks. The task is to survive a certain number of laps. Every now and then sometimes an elite opponents than Boss in the final round. There are different types of monsters, the least approach the player and attack. The rest peacefully jumps across the screen and does nothing else until it was hit by the player. Each opponent leaves gold and sometimes up to 2 Crystal Shard. With gold properties and armor can be purchased, or the Crystal Shard to merge to LVL 100. In addition you get with each level as a kind of fame point, with which you can improve your hit points, resistance force etc.. The first card makes even the most fun. As the monster still require a bit tactics and the balance between Deal and plugging right. This takes about 45-60 minutes so the first time around. After 2 hours, the game is practically played out. The trophies to be won are quite clear.
Meanwhile, I have almost 3 hours on the counter. There is a custom trophy for 5 hours Time. This I will never reach. The Reason? My Gamer Level 691 has 2.4 million hit points and shares with a strike 10.6 million loss from. In a direct hit from 4.8 to 12.6 billion. An elite opponents shares as of about 2 million. So I should not be hit 2 times back to back me. But I can take apart with a direct hit of the strongest opponents with a hit. I need only 3 monsters blow for a Level. My Gold Account is also well filled, namely a 17-figure sum. The most expensive thing I can buy, are lvl 10 properties for 5 million gold. And all this without a bug exploit.
Here was clearly not yet found the right game equilibrium.