Toaster for breakfast - great game for 5 or 6 people (even if you so absolutely nothing has with the series on hat)

Toaster for breakfast - great game for 5 or 6 people (even if you so absolutely nothing has with the series on hat)

Flight Games HEI00164 - Battlestar Galactica, Board Game (Toy)

Customer Review

Battlestar Galactica (short BSG) participate in one respect the fate of Race for the Galaxy (no, so my IHC not think it's a game with the venue space): It is one of my favorite games, but I find it very hard it to review. Wait a minute, favorite game? A franchise product of a series? Jaha, as one might be skeptical at first, but if you then the whole looks at itself something closer you quickly realize that behind the game more than an ordinary product merchandising. On the one hand is the game of Fantasy Flight Games, a company that is known for its first-class, high-quality games. On the other Corey Konieczka which already for Starcraft - The Board Game was responsible, Runewars, Tide of Iron, and adventure in Middle-earth, the designer of the game.
And that can be guessed already, the SPA might be a very good, excellent game. And indeed, it creates this game perfectly capture the atmosphere of the show and jetted gives such a great dynamism and interaction at the table that actually relatively simple mechanisms of the game almost forgotten.

What's this in BSG?
Humanity is on the run. The Cylons have wiped out almost the entire human Zivilsation, only a small fleet is to be found on the way to an unknown, mythical planet: Earth. But the Cylons are not just a bunch of robots, but have managed to take on human form and to infiltrate the human fleet. Everyone can be a camouflaged Zylon, the kitchen boy to Admiral. No one is to be trusted, but the emergency forces to work together. Manage people to achieve their goal Kobol where they suspect or succeeds the Cylon fleet further evidence of the earth to sabotage the flight of people to stop?

How BSG?
Each player gets to play the start of a loyalty card assigned. After about half of the game everyone gets yet assigned a second loyalty card, there is only a maximum of half as many Cylons as teammates. So already announced from the beginning distrust. It may be that no one is Zylon, and all play for the people, but it may also be that there are two Cylons from the beginning among people. Knowledge does nobody. The only certainty is that at the end of the game are definitely two to three Cylons among us. There are many options for the Cylons to win. If one of the resource food, morale, fuel or population to zero to win the Cylons, as if they manage to destroy Galactica so that it is defenseless. They also win if a boarding party boat deck and the ship and can eliminate vital systems.
The people on the other hand only have one chance: you must reach Kobol. This can sometimes go very quick and done by means of three jumps, in the worst case, people need eight jumps to get there. And sure, the more unlucky people have when drawing cards, the more people lose the game.
The train of a player runs off with very simple.
In the beginning you draw cards. Each character has different areas from which he draws cards. Then you move to either a place or if my being a pilot and sitting in a spaceship, a Viper flies you towards enemy. Then leads to an action. This can either be the special action of the character, the action of the place to which one has moved the playing an action card, or the activation of a Viper. Ultimately it still draws a Crisis Card.

These Crisis Cards are the heart of the game. Some crisis cards provide the player before a decision when he has to choose between two evils. Lose either resources or Hand cards drop - what a loss of resources is, however, very close. Other cards represent a Cylon attack, as they are drawn, Zylonenkampfsterne and hunters come on board, which are combated sowies civilian ships, which need to be protected. However, most maps show called skill check. Certain skill cards are positive, others negative, each player face down cards are added, to get two random cards and then look to see whether the value specified on the map is reached. If this is the case is mostly simply nothing that people fail to lose it in most cases resources. Also activate the maps in most cases, enemy ships, and when people have good fortune puts her jump marker one step forward. If the Sprungermarker five advanced jumping people (through hyperspace), so draw a new destination card, which indicates how close they have come Kobol their destination, usually lose a little fuel and also all Cylon ships are cleared from the board.

What is really happening?
Eye Schlich BSG is a classic card-controlled cooperative play. Ultimately, however, this game is only semi cooperative, at the end of the game definitely play two parties against each other. But by the Verräterelement that can already be from the very beginning of the case - no one knows it - and ensures distrust, discord and suspicion. Who is a Cylon has the opportunity to influence directly through Fertigigkeitschecks negative cards, but that's too flashy. Although two random cards are always mixed, but it's always better integrated if one proceeds subtle and false suspicions and sent stoking suspicions directs otherwise. The communication factor in this game is extremely high, there have been cases where it was discussed 10 minutes before the actual start of the game after the deal of loyalty cards, who will be a Cylon, and who is to disempower the most quickly. A Cylon as Admiral with the command of the two nuclear weapons, or as a Cylon in disguise president is not a good thing and should be avoided if possible. One may also speak openly about almost everything, but without showing its loyalty card, although some players may find the true identity of another secret. But even that is little safety for whoever tells you this is the player who just another accusing not even a Cylon?
The people are clearly in the weaker position and will lose often end up straight a beginner rounds. If this is the Erfarhung better ok if not you can simply increase the output resources - a variant which is also suggested in the Instructions.
The three to five hours, which can take a lot, depending on the cards drawn fly here in a flash. It is involved all the time to the action and is constantly discussing on and discuss the procedure. The usual co-phenomenon that a player dictates what is done and actually follow the other only his statements will not occur and truly is a significant advantage for the game.

Conclusion
One must neither know nor love to love the board game BSG BSG series. However, anyone who is familiar with the series, will be amazed at how good the game einfägt the spirit of the series. Who does not know the series, after a few games you start to watch.
The interaction is extremely high, talking all the time and counseled you. Five players is the successful appointment to fourth but the game is very playable and usually found six people almost never a real game but is mostly dependent on party games, so BSG here is a very good way with so many players a real playing game. In my lap, BSG has developed into a favorite game. I could write very much about this game, but that would just get tired, so I can finally say: Those looking for an outstanding game for a large number of players, with BSG definitely on the safe side.

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