The gameplay is so far always the same: you come into an area where you know immediately by means of the arrangement of the coverage options that right now playing a wave of enemies on a. Thus, it is then also.
So Bullet Time at, shoot 3-4 opponents, take cover, 2-3 opponents normally do to the bullet time to replenish, then off with Bullet Time the rest.
After 8-12 completed opponents will be made clear by the final shot Animation: That was all.
Then come one or two areas in which nothing happens, short Cutsequenz and you find yourself back in an area with clearly arranged cover points ... and then we go.
The level itself are very schlauchig but also very detailed. The different environments are beautifully done, but sometimes the linear system is just too bad staged, whereby a corner of the predetermined path is clearly aware.
The graphics are really very well done, even if this constant intrusive color effects to emphasize the "disintegration" of the main protagonists, the purpose completely miss (my opinion). Whether annoying or atmospherically must here but probably everyone decide for themselves.
The eager cinematic cutscenes, with all the cuts and effects are as a stylistic device probably a matter of taste. The anemic story is certainly not really put these things forward.
In contrast to the difficulty. He's way ahead. Finally no ammunition in every corner and finally no self-regulating health. Still not frustrating but challenging. Here the developers making the step in the right direction and take the whole Camper monkeys belonging in the ass.
Basically, the whole thing may seem not that bad. Ballern times each hour every couple of weeks makes indeed fun.
The only problem is: For a full price title named "Max Payne" which is definitely not enough.
Conclusion:
In order from and in between to shoot to time a round of the game is definitely very good.
As a full game in which you can immerse yourself in the story, and in which you will not want to stop because you want to know how it goes, Max Payne 3 is to be regarded rather critically.
As a special event, the game fails but across the board. Too little, too normal ...