The gameplay gefile me actually pretty good from the first moment. Seek cover, open at the appropriate moment the fire colleagues give good instructions, which are due to the functioning KI implemented smoothly and respond quickly. The basic concept is therefore quite good.
Thus, the single player makes happigem despite difficulty in less playing time a lot of fun but which is quickly marred in a few places and can pass into frustration feelings. Is it, for example, once about protecting a colleague who tampers at a computer terminal, so degenerates the whole into a stump Geballer in which the but slightly exaggerated Army zoom flows of enemies from all directions, which only with a little luck and much, is to solve a lot of trial and error.
Really disappointing in my eyes is the other single player option "terrorist hunt".
Anyone old Rainbow 6 games knows knows: An area occupied by enemies and must be cleaned. This looks initially quite exciting from: Alone (teammates are not in this mode doing) it is necessary to clean up for example, a laboratory on tactical manner of terrorists. It seems, though so that opponents have not holed but randomly, regardless of whether anything seem to occur in front of or behind the player, suddenly out of the. So you've just cleaned a room and an empty hallway behind him, focuses on an opponent earlier and suddenly fall a back 3 other in the back.
The multiplayer mode in the network has as always a lot of potential and looks quite good. Unfortunately, it is because of the many bugs currently virtually unplayable.
In summary, I would say it is not about Rainbow 6 but an action-packed shooter of little tactic entails, but still can play well. The enumerated quirks, however, have quite enttäsucht me. In many ways the developers should stop but rely on the old but still brilliant game principles which auzeichneten this series so ... and if you already making new, then please correct!