Graphically, it is not really the shame of Halo 3. We see that Reach is a next-gen game. Better than Tetris but hardly uglier than average, Reach is honest from that point of view. Some slowdowns if you play in split screen and a few buttons aliasing noted. The game was in its time if it came out in 2008, but now we feel a little delay, technically. Then artistically, it's beautiful. Aesthetics is a bit less flashy than previous Halo, so a bit more so (m) ber and realistic. And ... the backgrounds are beautiful! Very easy to learn, like its predecessors, Halo Reach is not fully in innovation. But perfection was almost there before, so why change a formula that works? Online, the game is awesome. THE online FPS on console is Halo Reach. Small flat on the number of maps, smaller than that of H3. The sticks are torch in ten hours on Heroic. Fortunately, his qualities give him a replay which we never tire of it replayed alone or in co-op (up to four players). Then, the multiplayer is a huge point of strong point, obviously. Not the place to discuss the Gaza-Son. In the end, Halo Reach is the culmination of Halo. One of the best online FPS of all time, all media (I'm not kidding).